cs.AI updates on arXiv.org 07月29日
A Multimodal Architecture for Endpoint Position Prediction in Team-based Multiplayer Games
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本文提出一种基于U-Net的多模态架构,预测玩家在多人游戏中的未来位置,并有效利用图像、数值和分类特征等异构数据,为玩家行为分析、策略推荐等应用提供技术支持。

arXiv:2507.20670v1 Announce Type: cross Abstract: Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recommendation, and real-time player behavior analytics. However, the complex environments allow for a high degree of navigational freedom, and the interactions and team-play between players require models that make effective use of the available heterogeneous input data. This paper presents a multimodal architecture for predicting future player locations on a dynamic time horizon, using a U-Net-based approach for calculating endpoint location probability heatmaps, conditioned using a multimodal feature encoder. The application of a multi-head attention mechanism for different groups of features allows for communication between agents. In doing so, the architecture makes efficient use of the multimodal game state including image inputs, numerical and categorical features, as well as dynamic game data. Consequently, the presented technique lays the foundation for various downstream tasks that rely on future player positions such as the creation of player-predictive bot behavior or player anomaly detection.

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多模态架构 玩家行为预测 游戏数据分析
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