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Skigill:技能树变战场,RPG新体验
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本文介绍了独立游戏开发者Achromi的Skigill游戏,它将RPG中的技能树转化为战斗场域,提供了一种新颖的Vampire Survivors风格roguelike体验。虽然游戏目前内容深度不足,但仍然是一款引人入胜的作品。

If you’ve played any number of RPGs, you probably know the skill tree as a break from the game’s core action. It’s a place to pause, take a breather, and scroll through a massive visual menu of upgrade options, considering which path of stat and ability tweaks best fits your character and your play style.

With Skigill, indie developer Achromi has taken that break-time menu and transformed it into the playing field for an intriguing Vampire Survivors-style roguelike. And while the Early Access game currently lacks the kind of deep content that will keep players coming back for a long time, it’s still a clever and engaging take on the genre that I haven’t been able to put down for long.

Clear the way, I need +5 armor!

Like Vampire Survivors and its many imitators, Skigill is all about navigating through waves of enemies that converge somewhat mindlessly on your position. The game automatically aims and deploys weapons to carve some safe space through what can be screens full of hazardous enemies, which leave behind coins as they explode in puffs of yellow smoke.

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Skigill RPG 技能树 战斗 roguelike
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