cs.AI updates on arXiv.org 10月28日 12:05
高效样本DRL在游戏AI中的应用
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本文提出了一种针对游戏行业等工业环境的高效样本深度强化学习方法,通过利用预收集数据和增强网络可塑性来提高价值型DRL的样本效率,并在EA SPORTS FC 25足球模拟游戏中进行测试,证明了该方法在训练速度和游戏体验上均优于传统方法。

arXiv:2510.23216v1 Announce Type: new Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors. Previous research focuses on training super-human agents with large models, which is impractical for game studios with limited resources aiming for human-like agents. This paper proposes a sample-efficient DRL method tailored for training and fine-tuning agents in industrial settings such as the video game industry. Our method improves sample efficiency of value-based DRL by leveraging pre-collected data and increasing network plasticity. We evaluate our method training a goalkeeper agent in EA SPORTS FC 25, one of the best-selling football simulations today. Our agent outperforms the game's built-in AI by 10% in ball saving rate. Ablation studies show that our method trains agents 50% faster compared to standard DRL methods. Finally, qualitative evaluation from domain experts indicates that our approach creates more human-like gameplay compared to hand-crafted agents. As a testimony of the impact of the approach, the method is intended to replace the hand-crafted counterpart in next iterations of the series.

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深度强化学习 游戏AI 样本效率 网络可塑性 EA SPORTS FC 25
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