TechCrunch News 10月28日 08:56
X公司CEO解析“登月项目”的要素与“快速失败”文化
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Alphabet旗下“登月工厂”X公司的CEO Astro Teller在TechCrunch Disrupt 2025会议上,深入阐述了“登月项目”的定义及其“快速失败”的理念。他指出,X公司拥有“2%的成功率”,意味着大多数尝试都会失败,这是可以接受的。一个真正的登月项目需具备解决巨大世界难题、提供潜在解决方案以及依赖突破性技术的三个核心要素。X公司鼓励员工大胆尝试,并迅速通过小额资金测试来验证想法的不可行性。当一个项目被证明过于疯狂时,会果断终止;若显现出可行性,则会获得更多资源支持。Teller强调,成功的登月项目需要极度的胆识与谦逊,并指出X公司每年启动百余项,虽仅2%能成功,但因能及早淘汰失败项目,44%的资金最终投入于“极其出色”的项目。

🌟 X公司的“登月项目”定义:一个成功的登月项目必须致力于解决一个巨大的世界性难题,提出一个能够化解该难题的产品或服务,并依赖于一项具有突破性的技术,为解决问题提供希望。

🚀 “快速失败”的文化:X公司鼓励员工大胆提出看似疯狂的想法,并用少量资金进行快速验证。其核心在于迅速获取信息,判断项目是否具有成为“百年一遇”机会的潜力,若发现不可行则果断放弃,从而将资源集中于有前景的项目。

⚖️ 胆识与谦逊的平衡:Astro Teller强调,进行登月项目需要极高的胆识去开启不寻常的旅程,同时也要有足够的谦逊来应对旅途中的不确定性。这种平衡是推动创新并避免盲目前进的关键。

📈 资源聚焦与高回报:尽管X公司启动的项目数量众多,但其“2%的成功率”背后,是通过早期淘汰大量失败想法,使得最终投入到成功项目上的资金比例高达44%,这些项目往往能带来“极其出色”的回报。

Astro Teller, CEO of X, Alphabet’s “moonshot factory,” where the company incubates the nearly impossible, shared a look into what makes a moonshot and detailed the company’s “fail fast” mantra at the TechCrunch Disrupt 2025 conference on Monday.

Notable companies that started out as moonshots from X’s moonshot factory include Waymo and Wing.

Teller noted that X has a “2% hit rate,” which means that most of the things the company tries don’t work out, and that’s okay.

He said X defines a moonshot as having three specific components. The first is that it needs to attempt to solve a huge problem in the world. Second, there needs to be some kind of product or service that, however unlikely, would make the problem go away. Last, there has to be a sort of breakthrough technology that would provide a glimmer of hope at solving that huge, real-world problem.

“If you worked at X, and you would just come up with a teleporter, you’ve got a moonshot story hypothesis, I would say, awesome, here’s a tiny amount of money, go see if you can prove that it’s wrong, because it probably is,” he said. “I don’t want you to make it work. I want you to get information about whether this is really a once-in-a-generation opportunity or not, and it’s okay if the answer is no.”

Teller went on to note that if someone is proposing a moonshot, and it sounds reasonable, the company isn’t interested, because that, by definition, wouldn’t be a moonshot. That doesn’t mean it’s a bad idea; that’s just not what X is looking for.

“If you propose something and it sounds pretty wild, that has those three components that I just described, and it’s a testable hypothesis, for a small amount of money, we can learn something about whether it’s a little bit more crazy than we thought, or a little bit less crazy than we thought,” Teller said. “If it’s a little bit more crazy than we thought, cool, high five, let’s put a bullet in its head and move on. And if it’s a little bit less crazy than we thought, awesome, here’s a tiny bit more money. Go try to find the next opportunity to kill it and repeat.”

Teller emphasized that in order to do moonshots, you need to have equal amounts of audacity and humility.

“If you don’t have really high audacity, you won’t start on these really unlikely journeys,” he said. “But, if you have anything less than really high humility, you’ll go luminously far down that unlikely journey.”

X starts more than 100 things every year, and while 2% of them make it to exit five or six years later, 44% of all of the money that the company spends is on things that graduate and are “outrageously good,” Teller said. He says this is because X “kills all the bad ideas pretty early in the process.”

Teller stated that people can learn innovation, noting that every single person was creative when they were children, but that we end up unlearning things that are useful, maybe even necessary for radical innovation. However, he says it’s possible to find these things again by creating an environment where you don’t feel stupid to go find them.

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X公司 登月项目 Astro Teller 创新 快速失败 Alphabet moonshot fail fast innovation
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