Nvidia Developer 5小时前
NVIDIA ACE 整合Qwen3-8B LLM,赋能动态NPC及UE5 RTX新功能
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NVIDIA ACE现已支持开源Qwen3-8B小型语言模型(SLM)在设备上部署,旨在为实时动态NPC游戏角色提供支持。同时,Unreal Engine 5的RTX分支新增了渲染技术演示和源代码,供开发者参考最新的NVIDIA RTX路径追踪技术。ACE平台通过IGI SDK插件简化了Qwen3-8B的集成,优化了AI推理和图形处理的同步性能,使NPC能够进行实时推理,并基于玩家输入做出动态响应。此外,Magpie TTS Flow插件也更新了多语言支持。新版IGI SDK还包含了MultiLORA适配器和CUDA in Graphics支持,并提供函数调用示例。UE5的RTX分支更新也带来了Bonsai Diorama演示,展示了RTX Mega Geometry、ReSTIR PT和DLSS 4技术。

🚀 **动态NPC角色能力提升**: NVIDIA ACE现已集成开源Qwen3-8B小型语言模型(SLM),支持在设备上部署。这使得游戏开发者能够为NPC角色注入实时推理和动态响应能力,使其能够根据玩家的输入和游戏情境做出非脚本化、更具互动性的反应,从而极大地提升了游戏体验的真实感和沉浸感。

✨ **UE5 RTX渲染技术革新**: Unreal Engine 5的RTX分支迎来重大更新,包括了新的渲染技术演示Bonsai Diorama,并提供了源代码供开发者参考。此次更新重点展示了最新的NVIDIA RTX路径追踪技术,如RTX Mega Geometry、ReSTIR PT以及DLSS 4套件,旨在帮助开发者实现更逼真、更具视觉冲击力的游戏画面。

🔧 **IGI SDK功能增强与优化**: NVIDIA的In-game Inferencing (IGI) SDK得到了多项关键改进,包括支持Magpie TTS Flow的实验性文本转语音模型,现已支持西班牙语和德语的设备端实时语音能力测试。此外,SDK核心改进包括MultiLORA适配器以快速微调模型权重,以及CUDA in Graphics支持Vulkan后端,优化了AI与图形工作负载的同步处理性能,同时还新增了函数调用使用示例。

🎮 **开发者资源与赛事激励**: NVIDIA为游戏开发者提供了丰富的资源,包括最新的IGI SDK和插件下载,以及UE5 RTX分支的更新内容和文档。同时,NVIDIA还通过Epic MegaJam等赛事活动,鼓励开发者利用“RTX On: Push the Limits with RTX Neural Rendering in Unreal Engine”等主题,充分发挥NVIDIA RTX图形技术的潜力,创造突破性的视觉效果和交互体验。

To help create real-time, dynamic NPC game characters, NVIDIA ACE now supports the open source Qwen3-8B small language model (SLM) for on-device deployment. 

In addition, the RTX Branch of Unreal Engine 5 includes a new rendering tech demo with source code for developers to use as a reference when implementing the latest NVIDIA RTX path tracing technologies.

Integrating AI speech and real-time reasoning into NPC game characters

NVIDIA ACE is a suite of digital human technologies for middleware and game developers that provides ready-to-integrate cloud and on-device AI models for the most important aspects of digital humans—speech, animation, and intelligence. The open source Qwen3-8B AI model is now available through NVIDIA ACE as an In-game Inferencing (IGI) SDK plugin, which simplifies the integration within your gaming pipeline and optimizes simultaneous AI inference and graphics processing for accelerated game performance. Qwen3 enables developers to build enhanced game characters capable of real-time reasoning through non-scripted events, dynamic responses based on player inputs and contextually accurate actions.

Alongside the release of Qwen3-8B, NVIDIA is also updating the IGI plugin for Magpie TTS Flow, an experimental text-to-speech (TTS) model for testing dynamic voice capabilities on-device in real-time. The plugin now adds multilingual support, allowing developers to test Spanish and German within their end-to-end character pipelines. 

In addition, several improvements have been made to the core IGI SDK including:

    MultiLORA adapters to support fine-tuning model weights quickly with minimal computational overhead.CUDA in Graphics support for Vulkan backends, which optimizes graphics and AI workloads for accelerated performance when both are running simultaneously.A new sample that teaches developers how to use function calling in their language model of choice.

Download the latest IGI SDK and plugins today.

Latest NVIDIA RTX Unreal Engine 5.6.1 update features Bonsai Diorama rendering demo

Video 1. New Bonsai Diorama demo showcasing the latest NVIDIA rendering technologies for Unreal Engine developers

NVIDIA RTX Branch of Unreal Engine is an optimized and feature-rich branch that contains all the latest NVIDIA rendering technologies for Unreal Engine developers. Today, we’re releasing a set of new updates including the Unreal Engine 5.6.1 release, RTX Mega Geometry, and further ReSTIR PT performance and image quality improvements.

The Bonsai Diorama demo accompanies the NvRTX 5.6.1 release and showcases RTX Mega Geometry along with utilizing ReSTIR PT and the DLSS 4 Technology suite. Access the Project Source, documentation, and developer guide here. Be sure to join our live Level Up with NVIDIA webinar next Tuesday, October 28, 2025 at 10AM PT to get more details about the Bonsai scene and have the chance to ask us questions directly during a live Q&A. Register here.

Join us at Epic MegaJam this week

Figure 1. A still of the Zorah demo which uses the NVIDIA RTX Branch of Unreal Engine 5

For Unreal Engine developers, be sure to participate in our ‘RTX On: Push the Limits with RTX Neural Rendering in Unreal Engine’ modifier category for a chance to win a GeForce RTX 50 Series GPU. 

The ‘RTX On’ category invites developers to harness the full range of NVIDIA’s latest graphics technologies using the NVIDIA RTX Branch of Unreal Engine (NvRTX). Submissions should showcase innovative use of at least one NVIDIA RTX feature from NvRTX—such as RTX Mega Geometry, RTX Direct Illumination, RTX Indirect Illumination (ReSTIR GI), RTX Path Tracing (ReSTIR PT), in addition to one of the technologies from the DLSS 4 suite—to create immersive visuals or interactive experiences that surpass traditional rendering techniques.

Projects must clearly demonstrate tangible benefits or novel effects made possible by RTX neural rendering. Enter here by Friday, October 24, 2025 at 8:59 PM PT.

Resources for game developers

See our full list of game developer resources here and follow us to stay up to date with the latest NVIDIA Game development news: 

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相关标签

NVIDIA ACE Qwen3-8B SLM Dynamic NPCs Unreal Engine 5 RTX Path Tracing IGI SDK Magpie TTS Flow Game Development
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