cs.AI updates on arXiv.org 10月14日
novice 游戏玩家的决策与判断研究
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本研究深入探讨了人们在首次接触新游戏时的决策和判断过程。通过对千余名参与者在121款策略棋盘游戏中的行为分析,研究发现,即使是初次玩游戏的玩家,也能展现出系统性和适应性理性。我们提出了一个名为“直觉玩家”的计算认知模型,该模型通过快速、浅层的目标导向概率模拟,能够准确捕捉玩家在不同经验水平下的判断和决策,表现优于计算量更大的专家级模型。这项研究为理解人类如何快速评估、行动和建议新问题提供了新视角,并可能启发设计更具人类化、能判断任务价值的AI系统。

🎮 **初次接触游戏时的理性决策:** 研究表明,即使是面对从未玩过的游戏,人类玩家也能展现出系统性和适应性理性,在决策和判断上表现出一致性。

🧠 **“直觉玩家”模型:** 提出了一个计算认知模型,通过浅层、快速的目标导向概率模拟来解释人类的决策过程,该模型在模拟初次游戏体验方面表现出色。

📊 **行为数据与模型验证:** 在大规模行为研究中,通过分析千余名参与者在121款新游戏中的表现,该模型被证明能定量捕捉玩家在不同经验水平下的判断和决策,优于专家级模型。

💡 **AI系统设计启示:** 研究成果不仅揭示了人类处理新问题的机制,还为设计更灵活、更具人类化、能判断任务价值的AI系统提供了理论基础。

arXiv:2510.11503v1 Announce Type: cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a different frontier, requiring people to flexibly navigate decision-making problems that they have never thought about before. Here, we use novice gameplay to study how people make decisions and form judgments in new problem settings. We show that people are systematic and adaptively rational in how they play a game for the first time, or evaluate a game (e.g., how fair or how fun it is likely to be) before they have played it even once. We explain these capacities via a computational cognitive model that we call the "Intuitive Gamer". The model is based on mechanisms of fast and flat (depth-limited) goal-directed probabilistic simulation--analogous to those used in Monte Carlo tree-search models of expert game-play, but scaled down to use very few stochastic samples, simple goal heuristics for evaluating actions, and no deep search. In a series of large-scale behavioral studies with over 1000 participants and 121 two-player strategic board games (almost all novel to our participants), our model quantitatively captures human judgments and decisions varying the amount and kind of experience people have with a game--from no experience at all ("just thinking"), to a single round of play, to indirect experience watching another person and predicting how they should play--and does so significantly better than much more compute-intensive expert-level models. More broadly, our work offers new insights into how people rapidly evaluate, act, and make suggestions when encountering novel problems, and could inform the design of more flexible and human-like AI systems that can determine not just how to solve new tasks, but whether a task is worth thinking about at all.

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人工智能 认知科学 游戏AI 决策模型 人类行为 AI Cognitive Science Game AI Decision Models Human Behavior
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