cs.AI updates on arXiv.org 10月13日
LM Fight Arena:评估大模型对抗性性能新框架
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本文提出LM Fight Arena,通过在经典格斗游戏Mortal Kombat II中对抗大模型,评估其动态环境下的战略推理能力,为AI评估与互动娱乐搭建桥梁。

arXiv:2510.08928v1 Announce Type: new Abstract: Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making. In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fair comparison. The models are prompted to interpret game frames and state data to select their next actions. Unlike static evaluations, LM Fight Arena provides a fully automated, reproducible, and objective assessment of an LMM's strategic reasoning capabilities in a dynamic setting. This work introduces a challenging and engaging benchmark that bridges the gap between AI evaluation and interactive entertainment.

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大模型 对抗性评估 动态环境 AI游戏 LM Fight Arena
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