cs.AI updates on arXiv.org 10月07日
混合Co-FineTuning提升游戏视觉错误检测
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本文提出一种混合Co-FineTuning方法,有效整合标注与未标注数据,以提升游戏视觉错误检测效率,减少对特定游戏标注数据的依赖,并展示出优于传统方法的性能。

arXiv:2510.03591v1 Announce Type: cross Abstract: Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on extensive labeled datasets presents a significant challenge due to the infrequent occurrence of such bugs. To overcome this limitation, we propose a hybrid Co-FineTuning (CFT) method that effectively integrates both labeled and unlabeled data. Our approach leverages labeled samples from the target game and diverse co-domain games, additionally incorporating unlabeled data to enhance feature representation learning. This strategy maximizes the utility of all available data, substantially reducing the dependency on labeled examples from the specific target game. The developed framework demonstrates enhanced scalability and adaptability, facilitating efficient visual bug detection across various game titles. Our experimental results show the robustness of the proposed method for game visual bug detection, exhibiting superior performance compared to conventional baselines across multiple gaming environments. Furthermore, CFT maintains competitive performance even when trained with only 50% of the labeled data from the target game.

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游戏视觉错误检测 Co-FineTuning 数据整合 性能提升
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