Blog on Dan North & Associates Limited 10月02日
设计服务的极简原则
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在最近的 Expo-C 会议中,Michael Stal 提出了设计服务应“尽可能简单,但不过分简单”的原则。Kent Beck 建议做“能解决当前问题的最简单事”,但这常被误解为“我能想到的第一件事”或“我只知道的唯一方法”。讨论中,我主张仅关注当前具体案例,遇到相似情况时再泛化;Erik Meijer 则认为应先抽象通用解决方案再本地实现,这是数学和函数式编程的基本原则。双方在具体与通用的问题上存在分歧,最终认识到设计API(如编程语言)时需考虑决策的长期影响。我们提出了“变更事件范围”概念,即决策能被撤销的时间跨度。敏捷开发通过持续集成、自动化测试和用户反馈缩小变更事件范围,而语言设计者需预测用户需求,面临更复杂的环境。文章探讨了“即时性”与“历时性”的平衡,敏捷开发强调即时反馈,但长远规划同样重要。

📌 设计服务的极简原则强调在满足当前需求的前提下保持解决方案的简洁性,避免过度工程化或过早抽象,以适应敏捷开发中快速变化的需求。

🔄 具体与通用方法的争论体现了在软件开发中如何平衡短期效率和长期灵活性的问题。敏捷开发倾向于解决当前问题,而语言设计等需要广泛应用的系统则需考虑通用性和可扩展性。

⏳ 变更事件范围(Change Event Horizon)是衡量决策影响持久性的关键指标,对于内部应用可能较短(如下一个版本),而编程语言等公共API的变更范围则可能长达数年,需谨慎设计。

🔄 敏捷开发通过持续集成、自动化测试和用户反馈机制来缩短变更事件范围,使团队能够快速迭代并适应需求变化,而语言设计者则依赖beta测试和用户研究来预测未来需求。

🔄 文章最后指出,'即时性'(关注当前问题)和'历时性'(考虑长远影响)并非完全对立,而是需要在项目中灵活结合,敏捷开发者的短时专注与语言设计者的前瞻性思维各有价值。

This question came up at the recent Expo-C conference, when presenter Michael Stal talked about designing services to be “as simple as possible but no simpler”. Kent Beck advises us to do “the simplest thing that could possibly work”, but this is often mistaken for “the first thing I could possibly think of” or even “the only thing I know” (also known as the Golden Hammer antipattern).

We picked up the topic as an open space session later that day. I took the position that you should only ever focus on the specific case in hand, and then only generalize if you meet another similar case. Erik Meijer, the reknowned language guru and thoroughly nice guy, took the opposing stance that you should abstract the general solution and then implement it locally. He pointed out that this was an approach with centuries of mathematical tradition behind it and is a fundamental tenet of modern functional programming. This developed into a good-natured but heated stand-off. I just couldn’t see the value of building a fancy general solution on the client’s money, when there was lots more important work to do and limited time. He couldn’t understand why you wouldn’t take the effort to make something as flexible as possible for the end user, especially if you were designing something like a programmers’ toolset or language. On the scale of specific to general—or concrete to abstract—we were at opposite ends, with a seemingly intractable chasm between us. He was simply wrong, and so, of course, was I.

If you are working on an agile project, you can confidently take the “simplistic” approach of only solving for today, safe in the knowledge that you can easily change the code tomorrow, or next week, as you learn more. If you are designing something that involves publishing an API—of which designing a programming language can be considered an extreme example—then your decisions can have a far-reaching impact.

This led us to the notion of a Change Event Horizon, which is the amount of time before you can undo the effect of a decision. For a programming language the change event horizon is huge. It can take years to repair a bogus language decision, and involve complex processes such as deprecation. For an internally-deployed enterprise app you are only as far away as your next release date.

So now we had a working definition of “too simple”. It can be defined as any decision that doesn’t consider the scale of the change event horizon. As an agile developer, one of my objectives is to create as small a change event horizon as I can, through the medium of continuous integration, automated testing and regular user feedback. Erik doesn’t have that luxury. He has to predict what his users will want, and use much blunter instruments such as beta programmes and focus groups. Add to that the myriad unpredictable things people do once you release a language—who would have predicted that Ruby would become the DSL host language of choice, or that VB would ever become cool—and you can quickly see that Erik lives in a far more complex world than me. No wonder then that he looks to the general, abstract case whenever he encounters a new situation. And I can rest easy knowing that my tiny change event horizon means I can change the world with the next release.

NLP talks about “in time” vs “through time”. Being in time means living in the moment, and not worrying about the future. Being through time means seeing the wider context, and carefully considering the implications of any action. Of course most people are a healthy mix of both of these. I am notoriously in time, which might explain why the immediacy of feedback on an agile project appeals to me: I simply don’t have the attention span for anything longer!

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极简设计 敏捷开发 变更事件范围 具体与通用 软件开发原则
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