Nilenso Blog 09月30日
低维度物品的缺失
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现代社会中,知识工作者逐渐放弃了感官的参与,转而追求更高的灵活性。文章通过对比传统物品与现代“进化”版本,指出后者在视觉、触觉和感官刺激方面的逐渐丧失。作者认为,这种低维度物品的缺失导致人们在使用现代科技时缺乏乐趣,并呼吁设计者考虑创造能够弥补这种缺失的产品,以重新连接用户的感官体验。

🔍 文章指出,现代社会中的许多物品,如智能手机、电子书和数字支付,在提供便利的同时,也失去了传统物品的维度和感官刺激,导致用户在使用时缺乏参与感和乐趣。

📚 作者通过对比传统物品(如物理书籍、笔和纸)和现代版本(如电子书、文字处理软件),强调了低维度物品在感官体验和情感连接方面的缺失。

🌿 文章提出了‘重新物质化仪式’的概念,如冥想、在协作空间工作、参与非数字设备相关的爱好(如咖啡冲泡、烹饪)等,以弥补现代科技带来的感官缺失。

🛠️ 作者以苹果iPhone为例,说明科技公司如何通过 skeuomorphic 设计(如模拟木材和皮革的界面)帮助用户适应低维度物品,并最终接受现代科技的便利性。

🤔 文章最后提出,如果一切物品都逐渐失去维度,人们将面临感官刺激严重不足的困境,可能导致普遍的失落感和不完整感,呼吁设计者重视这一问题。

These days I derive little joy from my possessions of necessity. Over the last couple of decades, knowledge workers have traded the engagement of our senses for an upgrade in flexibility. I shall elaborate.

Let’s take a phone. Here’s a rough chronology.

Notice the gradual loss of visual, tactile and sensory stimuli (henceforth dimensionality) in the experience of making a phone call. A smartphone is a relatively easy example to pick on. But this is true of many other possessions and their “modernised” counterparts.

High dimensionality article Lower dimensionality modern “evolution”
Buttons, Gauges, Dials, Sliders Touchscreens, Capacitive Buttons
Physical Books Audiobooks, eBooks, Websites
Pen and Paper Text file, Note-taking apps
Typewriters Touchscreen keyboards
Paper Money Digital Payments/UPI
Fish Market Licious
Mango Maaza, Slice, Tropicana
Glass bottle coke Plastic bottle coke
Morning jog Treadmills
Sports, Board Games Video Games
Theater Cinema
Fireplace Indoor Heaters
Working in an office Remote work
Live Music, Record Players mp3s, Spotify

I have seen a desire for higher-dimensionality articles dismissed as paranoid technophobia or an irrational longing for the past. There have also been arguments in favour of intentionally moving to low dimensionality—here’s Marc Andreesen quoting futurist Buckminster Fuller, on the topic of ephemeralization:

Technology lets you do more and more with less and less until eventually, you can do everything with nothing.

Actually, the above is likely a misquotation. The only occurrence of this quote in my research is Marc’s website. I could not find any such passage in Fuller’s book where he introduces and discusses the term ephemeralization. But I digress.

My point is that we must consider the costs of ephemeralization. I believe that a prerequisite for a well-examined life is to, as much as possible, be present with the raw sensation of experience. That’s why it’s important to design things that engage with more channels of sensory reception, especially in ways that ground the user to the present moment. It’s a subtle human need. This low dimensionality of modern technology is why there’s some innate resistance and a lack of joy in their use (excluding some short-term dopamine bursts).

Yet, the considerations of scalability, economic optimisation and extreme convenience will always win over this subtle, unmeasurable and “unjustifiable” characteristic of “low engagement of human sensory experience”. And I wouldn’t say it’s a good idea to pick the left column in my table every time. I am not anti-technology.

But consider the things in the left column anyway. There’s a huge loss in the dimensionality of articles in the modern world. I hypothesise that if everything loses dimensionality eventually, there will be a point where the increasing deprivation of sensory stimuli in the things we use will reach a threshold at which most people will feel terribly joyless and incomplete. And no one will be able to pinpoint why. The second and third-order effects from the lack of being grounded in the present felt experience would have something to do with it.

If you are a product designer or technologist—consider creating articles that somehow make up for this deficiency.

Rematerialisation Rituals

I don’t find a lot of joy in using some of our modern marvels. Broadly speaking, I dislike my phone, I don’t like using most software, and I can’t work remotely all the time. I have found myself compensating for the increased dematerialisation of the world with some rematerialisation rituals. I don’t always do all of these rituals regularly, but including just a little bit of these in my life has (in my head) helped with some background feelings of wellness. Here are some of them:


Appendix 1: A narrative about a smart thing Apple did to wean people off their instinct against low dimensionality

Pure speculation, but allow me to weave this narrative. I’d say Apple’s iPhone was a big driver that moved a lot of people’s waking hours into low-dimensionality activities. The number of things one could do on this flat, buttonless, low-tactility panel was unprecedented. It might have been uncomfortable too, in a world that wasn’t used to this level of dematerialisation.

But Apple’s UI designers provided a bridge from the highly material to the highly ephemeral world to ease this transition. They made a lot of the early apps and interfaces skeuomorphic—it’s an old design trick where the designer carries some familiar elements of older technology onto a new medium. All the fake wood and leather, although a poor imitation of the real thing, did its job.

This surely would have helped make the transition less jarring. Eventually, these elements were stripped away once the visceral barrier had been overcome and people were enjoying the conveniences and power of the modern smartphone.


This piece originally appeared in atharva’s internet place.


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低维度物品 感官体验 重新物质化 科技设计 现代生活
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