Hypercritical 09月25日
苹果应用商店争议的核心问题
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苹果应用商店的争议涉及各方对应用功能的期望、易用性、安全性、价格以及客户支持的平衡。苹果、开发者与消费者在利益上存在分歧,苹果通过控制应用商店规则来协调各方利益。苹果长期追求的目标是建立一个功能丰富、易于使用、安全且价格吸引人的应用商店,同时保持开发者满意和盈利,并从中获取显著收入。然而,现有的应用商店规则并未实现这一目标,反而导致Netflix放弃应用内购买、苹果与亚马逊达成特殊协议以及应用规避规则等问题,损害了用户体验和各方收入。

📱 苹果通过控制应用商店规则来协调开发者、消费者和苹果自身的利益平衡,确保应用商店的功能丰富、易用、安全且价格合理。

💰 苹果的目标是建立一个既能吸引消费者又能让开发者盈利的应用商店,同时从中获取显著收入,但现有的规则并未实现这一目标。

🚫 现有的应用商店规则导致Netflix放弃应用内购买、苹果与亚马逊达成特殊协议以及应用规避规则等问题,损害了用户体验和各方收入。

🔄 苹果需要调整应用商店规则,以适应市场变化和各方需求,否则其长期追求的目标将难以实现。

🤝 一个成功的应用商店需要苹果、开发者和消费者之间的合作与妥协,而不是单方面的强制性规则。

Ever since the story broke, I’ve had one overriding thought about the Hey.com App Store rejection controversy. It’s a point I’ve already tried to make on a recent episode of ATP and on Twitter. Before WWDC arrives with its own wave of Apple-related news, I’d like to take one more run at it. Here goes.

Everyone wants apps that are feature-rich, easy-to-use, secure, and have good customer support. Apple, developers, and customers all agree on this. Incentives diverge slightly from here. Both Apple and developers want to make money. Customers want app prices to be low, but also want apps that are well-supported and maintained.

Apple, through its control of the App Store, dictates the terms that developers must agree to in order to distribute iOS apps to customers. Apple’s rules determine how the interests of all parties are balanced.

For many years now, Apple has been aiming for an ambitious goal state: an App Store filled with feature-rich, easy-to-use, secure apps, sold at prices customers find attractive, and monetized in a way that keeps developers happy and profitable while also giving Apple a significant percentage of all app-related revenue: 30% for most things, 15% after the first year of subscriptions, and some other, usually non-public number that’s less than 30% if you happen to be a fellow tech giant like Netflix or Amazon.

The App Store rules are the most powerful tool Apple can use to achieve its goal. To this end, the rules have been adjusted many times over the years. But throughout all these changes, Apple has never given up on its dream of an App Store filled with great apps that make everyone happy and make lots of money for both Apple and developers.

Today, Apple’s stance seems to be that if they just hold the line on a few key provisions of the App Store rules, companies will build their business models around Apple’s revenue cut in the same way companies built their business models around the costs of brick-and-mortar retail in the pre-Internet days. Apple seems to firmly believe that its ambitious goal state can be achieved with something close to the current set of App Store rules.

This belief is not supported by the evidence. Years of history has shown that Apple is getting further away from its goal, not closer. Witness Netflix abandoning in-app purchase, Apple having to strike a special deal with Amazon, and all the apps skirting the existing rules as best they can, to the detriment of the user experience and both Apple’s and developers’ revenue. And this is before even considering the customer support situation, which has always been dire, or the existence of businesses like ebook sales that will never have an extra 30% handy to give to Apple.

Apple’s App Store rules need to change not (just) because developers don’t like them. They need to change because time and experience have shown that there is no viable path to Apple’s goal state given the existing rules. The details of any particular App Store controversy can often distract from this larger reality. A hardline stance will not sway hearts and minds, and it has proven unable to change developers’ business models without sacrificing the user experience. Apple needs to decide if it wants to be “right,” or if it wants to be happy.

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苹果 应用商店 争议 开发者 消费者 规则
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