cs.AI updates on arXiv.org 09月23日
AI在战棋游戏中的应用与安全考量
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本文综述了AI在战棋游戏中的应用,探讨了玩家与裁判创造力,提出了LMs在不同应用领域的使用考量,并总结了安全部署最佳实践与开放性研究挑战。

arXiv:2509.17192v1 Announce Type: new Abstract: Wargames are multi-faceted, multi-player depictions of conflict in which participants' decisions influence future events. Wargames are often used to explore the strategic implications of decision-making. However, it also encompasses entertainment-oriented simulations, ranging from Chess to tabletop role-playing games like Dungeons & Dragons (D&D). On the more open-ended side of the spectrum of wargames, players use natural language to convey their moves, and adjudicators propose outcomes. Language Models (LMs) are increasingly being considered for how they can provide insights into real-world, consequential decisions. We conduct a scoping literature review of a curated selection of 100 recent works on AI in wargames, from which we construct an ontology of wargames in terms of the creativity afforded to either the players or adjudicators. Focusing on the space of wargames with the most open-endedness for players and adjudicators, we distill a set of considerations for when and how to use LMs in different application areas. We also present a set of safety considerations, best practices for deploying LMs in open-ended wargames, and conclude with a set of high-impact open research challenges.

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AI应用 战棋游戏 语言模型 安全部署
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