cs.AI updates on arXiv.org 09月17日
VR与2D虚拟手势感知比较研究
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本文对比了虚拟现实(VR)和二维(2D)环境下计算机生成手势的感知效果,分析了2023年GENEA挑战赛的三种模型。结果显示,在VR中观看的手势平均评分略高,特别是运动捕捉的‘真实运动’效果最为显著。虽然模型排名在不同环境下保持一致,但VR影响了参与者的整体感知,并在传统2D评估中提供了独特优势。

arXiv:2509.12816v1 Announce Type: cross Abstract: Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual Reality (VR) provides an immersive alternative that may affect how gestures are perceived. This paper presents a comparative evaluation of computer-generated gestures in VR and 2D, examining three models from the 2023 GENEA Challenge. Results show that gestures viewed in VR were rated slightly higher on average, with the strongest effect observed for motion-capture "true movement." While model rankings remained consistent across settings, VR influenced participants' overall perception and offered unique benefits over traditional 2D evaluation.

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虚拟现实 手势感知 计算机生成 运动捕捉 GENEA挑战赛
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