TechCrunch News 09月13日
印度游戏公司Hike因监管政策关闭
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印度曾经的独角兽初创公司Hike,因印度政府近期对真实货币游戏的禁令而宣布关闭。该公司曾是WhatsApp的竞争对手,近年转型为提供现金奖励的真实货币游戏平台Rush。尽管Rush吸引了超过1000万用户并取得了可观的收入,但随着新法规的出台,Hike创始人Kavin Bharti Mittal认为全球扩张所需的巨额投资不再划算。此次禁令影响广泛,已导致行业内多家公司关闭或裁员,并引发了对监管政策和初创公司应对措施的讨论。

🎮 Hike关闭源于印度政府对真实货币游戏的禁令,该禁令对整个行业产生了重大影响。Hike曾是WhatsApp的有力竞争者,后转型为提供现金奖励的真实货币游戏平台Rush,吸引了大量用户和可观的收入,但面对新的监管环境,公司创始人认为继续投入已不具备经济效益。

💰 Rush平台在Hike转型期间表现强劲,四年内吸引了超过1000万用户,并创造了超过5亿美元的总收入。然而,印度政府推出的《在线游戏促进与监管法案2025》对真实货币游戏平台实施了全面禁止,旨在解决因游戏导致的金钱损失和相关社会问题。

📉 此次监管打击已导致印度游戏行业出现大规模裁员,多家公司不得不关闭或调整业务方向。部分公司选择转向新领域如微短剧或金融服务,也有公司寻求国际市场以维持部分业务。VC投资方也开始审视初创公司在面对监管风险时的应对策略。

💡 尽管面临关闭的严峻现实,Hike创始人Kavin Bharti Mittal对此次经历中的宝贵经验表示肯定,并对未来的发展方向充满信心。此次事件凸显了在快速变化的监管环境中,科技公司的战略调整和风险管理的重要性。

Hike, once one of India’s most valuable startups with unicorn status, has become the latest casualty of New Delhi’s recent real-money gaming ban, with the company — led by Kavin Bharti Mittal, son of Airtel founder Sunil Bharti Mittal — now shutting down.

On Saturday, Hike founder Mittal (pictured above) said that the startup’s U.S. business, which launched nine months ago, was “off to a strong start.” But he said scaling it globally would require “a full recap, a reset that is not the best use of capital or time.”

Initially launched as an instant messaging app rivaling WhatsApp in 2012, Hike pivoted to real-money gaming in recent years, with its primary platform, Rush, offering casual games like carrom and ludo for cash prizes, following the shutdown of Hike Messenger in 2021. Rush attracted over 10 million users and generated more than $500 million in gross revenue over its four-year run, Mittal said.

Storied investors including Tiger Global, SoftBank, and Tencent backed Hike’s early ambition to take on WhatsApp with a youth-focused messaging app. The startup was valued at $1.4 billion in 2016.

“We could raise the capital, but the real question is: is it worth it? Is this a climb worth pivoting for?” Mittal wrote in a Substack post. “For the first time in 13 years, my answer is no. Not for me, not for my team, and not for our investors.”

Last month, the Indian government shocked the $23-billion real-money gaming industry by introducing the Promotion and Regulation of Online Gaming Act, 2025, which imposed a blanket ban on such platforms. The federal government said the decision was aimed at addressing incidents of harm, including cases where individuals reportedly died by suicide after losing money in these games.

In response, top industry players including Dream Sports and Mobile Premier League (MPL) began shutting down their real-money gaming operations in India. While some started pivoting to new ventures like micro-dramas and financial services, others began exploring international markets to keep parts of their gaming businesses alive.

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The crackdown has also triggered a wave of layoffs, with around 2,000 job losses reported across companies like Games24x7, Head Digital Works, MPL, and Zupee. Some of them are planning to cut up to 90% of their workforce as they attempt to adapt or exit the space, sources told TechCrunch.

Some VC firms backing these startups have also questioned their founders on whether there had been any early signs of regulatory action — and if so, why no steps were taken to mitigate the impact, sources familiar with the conversations told TechCrunch.

Earlier this week, the Indian Supreme Court transferred all petitions challenging the new law — the rules of which are yet to be notified — from multiple state courts across the country. However, the top court has yet to begin hearing the matter.

“This is both a disappointment and a hard outcome. But I choose to look on the bright side: the learnings are invaluable, and my conviction for what’s next is even stronger,” Mittal wrote.

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Hike 印度 真实货币游戏 监管 创业公司 Kavin Bharti Mittal Rush 在线游戏 Hike shutdown India gaming ban
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