Ars Technica - All content 09月13日
人性化界面设计:超越视觉隐喻
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文章探讨了计算机界面设计中人性化的重要性,指出传统界面设计过于注重视觉隐喻,忽视了功能性和用户认知限制,提出应以功能优先,兼顾用户需求与认知。

Consider the cul-de-sac. It leads off the main street past buildings of might-have-been to a dead-end disconnected from the beaten path. Computing history, of course, is filled with such terminal diversions, most never to be fully realized, and many for good reason. Particularly when it comes to user interfaces and how humans interact with computers, a lot of wild ideas deserved the obscure burials they got.

But some deserved better. Nearly every aspiring interface designer believed the way we were forced to interact with computers was limiting and frustrating, but one man in particular felt the emphasis on design itself missed the forest for the trees. Rather than drowning in visual metaphors or arcane iconographies doomed to be as complex as the systems they represented, the way we deal and interact with computers should stress functionality first, simultaneously considering both what users need to do and the cognitive limits they have. It was no longer enough that an interface be usable by a human—it must be humane as well.

What might a computer interface based on those principles look like? As it turns out, we already know.

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界面设计 人性化 用户认知 功能优先
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