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Beamable致力于降低游戏开发门槛,拥抱AI与去中心化
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Beamable副总裁Gunjan Sharman在DePIN Expo 2025上表示,公司正通过大幅削减后端开发成本并提供基于AI的去中心化替代方案,致力于游戏创作的普及化。Beamable提供即插即用的API,帮助游戏工作室绕过昂贵的定制基础设施,更快地推向市场。其愿景是通过DePIN(去中心化物理基础设施网络)实现后端基础设施的去中心化,由分布式服务器提供商支持,从而将运营成本降低一半以上。Sharman还强调了AI在微调激励模型中的作用,以确保去中心化生态系统的公平性和可持续性,并设想一个AI嵌入协议设计、优化奖励分配和执行可持续性的未来。

💡 **普及游戏创作,降低开发成本:** Beamable通过提供即插即用的后端API,旨在大幅削减游戏开发的后端基础设施成本,使更多游戏工作室,特别是小型和独立开发者,能够更轻松、更经济、更快速地将创意变为现实。

🌐 **去中心化基础设施,提升效率:** Beamable利用DePIN(去中心化物理基础设施网络)构建游戏后端,通过分布式服务器提供商网络取代传统集中式基础设施,从而降低运营成本,并打破少数公司垄断后端的局面。

🤖 **AI赋能激励模型,促进生态健康:** Beamable认为AI在游戏开发中的潜力远不止于资产生成,更在于通过智能化的方式微调奖励模型,确保去中心化生态系统中参与者的激励措施公平、高效且与长期增长目标一致,解决当前许多DePIN项目面临的激励设计薄弱问题。

🛍️ **开发者市场与版税计划,赋能独立开发者:** Beamable正构建一个“开发者市场”,允许第三方开发者提供服务并从游戏工作室创收,同时计划推出创作者式版税计划,确保开发者在工具或代码被使用时获得公平报酬,打破传统模式下权力与利润集中的困境。

TMTPOST -- Beamable's Vice President Guanjan Sharman has announced that his company aims to democratize game creation by slashing backend development costs and offering smarter, decentralized alternatives that use AI to fine-tune incentive models.

In an exclusive interview jointly conducted by Barron’s, AsianFin, and ChainDD, Sharman said Beamable enables game studios to bring their creative ideas to life more easily, affordably, and quickly. Beamable is a backend infrastructure platform aiming to upend the costly and complex pipelines behind modern game development.


Beamable Vice President Gunjan Sharman is delivering a speech at DePIN Expo. 

At the bustling DePIN Expo 2025 held in Hong Kong on August 27–28, Sharman, a gaming industry veteran who had served as Director of Product on Call of Duty at Activision, shared his opinion on the emerging intersection of gaming, decentralized infrastructure, and artificial intelligence. 

From Walled Gardens to Open Networks

Game development is an expensive endeavor. Top studios spend millions on backend infrastructure alone—Roblox, Sharman noted, spends more than 25% of its billion-dollar revenue maintaining live services.

That kind of expenditure is untenable for smaller studios. Beamable’s solution is a plug-and-play set of APIs for game backends that allow studios to skip costly custom infrastructure and go to market faster.

But Beamable’s vision doesn’t stop at efficiency. It also aims to decentralize that backend infrastructure using DePIN—Decentralized Physical Infrastructure Networks—which allows a distributed set of server providers to support game studios, driving down operational costs by half or more.

“Our goal is to make it easier, cheaper, and faster to bring a game to market,” Sharman said. “The future of backend tech isn’t owned by a few companies—it’s powered by a community.”

While many headlines around AI in gaming focus on asset generation or NPC intelligence, Sharman sees even deeper potential in combining AI with decentralized systems.

“AI can intelligently scale rewards that participants in a DePIN receive,” he explained. “You can use AI to design incentive models that are fair, efficient, and aligned with long-term growth.”

That’s especially critical in decentralized ecosystems, where economic design is often the weakest link. “Many DePINs today are effectively zero-sum games,” Sharman said. “Funds from demand-side partners pay supply-side participants—but unless incentives are aligned, people will just churn.”

Sharman envisions a future where AI is embedded not just in the frontend of game development, but in the protocol design itself—allocating yield, implementing token-locking strategies, and enforcing sustainability across decentralized gaming ecosystems.

A Marketplace for Game Creators

Beyond infrastructure, Beamable is also building what Sharman describes as a “developer marketplace,” allowing third-party developers to offer services and earn revenue from game studios. This model, he argued, helps indie developers break through barriers of discoverability and monetization.

“Traditional models centralize power and profits,” Sharman said. “Our marketplace solves that by giving developers fair compensation and a direct path to visibility.”

Beamable is planning a creator-style royalty program for its decentralized network, ensuring developers are paid fairly when their tools or code are used in live games—another example of applying Web3 principles to real-world developer pain points.

Beamable is fully remote, with engineering talent in Eastern Europe and core leadership in the U.S. But Sharman sees Hong Kong as a strategic gateway into the broader Asian market—particularly China, Japan, Korea, and Southeast Asia.

“A lot of the lessons being learned in Southeast Asia are influencing the broader gaming ecosystem,” he said. “Hong Kong is uniquely positioned as a bridge market.”

As the company looks to scale globally, Beamable plans to strike up regional partnerships, with Asia viewed as a key growth corridor.

Asked about the biggest obstacles developers face when transitioning to DePIN-based backends, Sharman pointed to both structural and financial barriers.

“Today, developers either bear all the costs or are locked out completely,” he said. “Beamable is changing that by reducing upfront costs and allowing developers to pay as they go.”

By deferring costs and offering infrastructure as a service, Beamable helps small studios compete with larger players. For indie and third-party developers, Beamable’s network promises visibility, fair rewards, and a way into an industry long dominated by a few giants.

A Decentralized, AI-Driven Future

As DePIN matures, Sharman expects AI and decentralization to converge even more deeply into gaming. The next phase would be AI-enhanced protocols that adjust to behavior in real-time, smart contract systems that ensure fair participation, and tokenized economies that don’t just distribute rewards—but retain talent.

“Decentralization is a new kind of infrastructure. AI is a new kind of intelligence,” Sharman concluded. “Together, they’re going to reshape how games are made, run, and evolved.”

At DePIN Expo 2025, it was clear that Beamable isn’t just building tools—it’s building a thesis: that the next generation of gaming will be open, intelligent, and radically accessible. And for developers long burdened by high costs and closed systems, that future can’t come soon enough.

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Beamable 游戏开发 AI 去中心化 DePIN 后端基础设施 Game Development Artificial Intelligence Decentralization Backend Infrastructure
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