cs.AI updates on arXiv.org 09月05日
DQN与CFR在扑克中的欺诈行为研究
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本文探讨了DQN和CFR算法在简化扑克游戏Leduc Hold'em中的欺诈行为,发现两者均表现出欺诈行为,但方式不同,提示欺诈是扑克游戏的重要方面。

arXiv:2509.04125v1 Announce Type: new Abstract: In the game of poker, being unpredictable, or bluffing, is an essential skill. When humans play poker, they bluff. However, most works on computer-poker focus on performance metrics such as win rates, while bluffing is overlooked. In this paper we study whether two popular algorithms, DQN (based on reinforcement learning) and CFR (based on game theory), exhibit bluffing behavior in Leduc Hold'em, a simplified version of poker. We designed an experiment where we let the DQN and CFR agent play against each other while we log their actions. We find that both DQN and CFR exhibit bluffing behavior, but they do so in different ways. Although both attempt to perform bluffs at different rates, the percentage of successful bluffs (where the opponent folds) is roughly the same. This suggests that bluffing is an essential aspect of the game, not of the algorithm. Future work should look at different bluffing styles and at the full game of poker. Code at https://github.com/TarikZ03/Bluffing-by-DQN-and-CFR-in-Leduc-Hold-em-Poker-Codebase.

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DQN CFR 扑克 欺诈行为 Leduc Hold'em
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