Mashable 09月04日
皇家莎士比亚公司推出《莉莉》,一部现代伊朗背景下的《麦克白》改编游戏
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皇家莎士比亚公司(RSC)与游戏工作室iNK Stories合作,推出了一款名为《莉莉》的创新视频游戏。该游戏以现代伊朗为背景,重新演绎了莎士比亚的《麦克白》,将视角聚焦于Lady Macbeth(莉莉)的角色。游戏深入探讨了道德困境、监控与压迫的主题,玩家将扮演一名黑客,通过监控技术深入了解莉莉的生活,并面临艰难的道德选择。游戏融合了真人实拍的电影化场景和互动叙事,旨在模糊戏剧与游戏之间的界限,引发玩家对权力、自由意志以及科技影响的深刻思考,并为Lady Macbeth这一经典角色赋予了新的生命力。

🎭 **创新改编《麦克白》**: 《莉莉》将莎士比亚的经典悲剧《麦克白》巧妙地移植到现代伊朗的背景下,将核心人物Lady Macbeth塑造成一位在父权制压迫下抗争的伊朗女性,并以“莉莉”作为新名称,为古老的故事注入了全新的时代意义和文化视角。

💻 **沉浸式监控体验**: 游戏的核心玩法围绕着玩家扮演的黑客角色展开,通过接入莉莉的个人设备和监控系统,玩家可以访问她的私人文件,并从多个摄像头角度窥探她的日常生活,这种设计极大地增强了游戏的代入感,同时也迫使玩家反思作为“窥视者”的道德责任。

⚖️ **道德灰色地带的抉择**: 《莉莉》将玩家置于一个充满道德模糊性的环境中,玩家需要做出影响剧情走向的关键选择。游戏通过模拟限制信息流通(如切断YouTube教程),让玩家体验到类似政府审查的权力,并深刻理解个人行为的潜在后果,从而探讨自由意志与外部控制的复杂关系。

🎬 **戏剧与游戏的融合**: RSC与iNK Stories的合作,将戏剧制作的精良品质(如服装、布景设计)与电子游戏的互动叙事相结合。游戏不仅在戛纳和威尼斯电影节的沉浸式单元展出,更旨在通过这种跨界尝试,探索未来叙事的新形式,并让莎士比亚的精神在数字时代得以延续。

🌟 **赋予Lady Macbeth新生命**: 游戏深入挖掘了Lady Macbeth这一角色的复杂性,挑战了传统上将其视为单纯反派的刻板印象。通过非线性叙事和对性别压迫的探讨,游戏展现了她若为男性可能成为伟大君主的潜力,重塑了这位经典女性形象,使其在当代语境下更具共鸣和深度。

"Fair is foul, and foul is fair." Can a quote from Shakespeare’s Macbeth become a hacker's motto? This question haunted the Cannes Film Festival in May, and now, the Venice International Film Festival, two major launchpads for the first-ever video game produced by the Royal Shakespeare Company.

Lili is a neo-noir rendition of Macbeth set in modern-day Iran, where the main character is Lady Macbeth (referred to as Lili). For this ground-breaking project, the RSC teamed up with Brooklyn-based indie game developer iNK Stories (1979 Revolution: Black Friday), known for its immersive storytelling. Lili debuted in May as part of Cannes’ second-ever Immersive Competition for VR installations and video games, demoed at the RSC's Festival of Ideas in July, and is currently in competition in Venice's Immersive program.

Festival-goers have been able to experience a short preview of Lili — and we were lucky enough to catch the 30-minute 'prologue' at Cannes. But what's involved in such a game?

Lili plays with ethics and surveillance by making you a voyeur

Zar Amir as Lady Macbeth in "Lili." Credit: Ellie Smith

In Lili, one must enter a hacker’s den with a USB stick in hand, don headphones, and follow the poetic instructions of the Hecate collective — Macbeth’s three witches, reimagined here as hackers. Lili stars Holy Spider actor Zar Amir as Lady Macbeth, and in this interpretation, she's an Iranian woman battling authoritarian gendered oppression.

Lili begins as an initiation, where the player is asked to take a vow and accept the hacker persona, giving you agency within a moral grey zone. One assumes control of the game's surveillance technology to the fullest, as you have access to Lili’s personal documents like her marriage certificate, photos, and passport, and can tune into one of the three different CCTV cameras placed in her house as well as her phone and computer screens. The game’s live-action cinematics were developed with RSC production designers, cinematographers, and costume designers, creating a fully-fledged domestic space for Lili on a set. Within that setting, the player can choose which surveillance angle suits each task, while also effectively spying on the main character.

'Lili' begins as an initiation, where the player is asked to take a vow and accept the hacker persona, giving you agency within a moral grey zone.

Speaking to Mashable, iNK Stories co-founder Navid Khonsari shares that the desktop layout and cameras create a framing that is both intimate and cold, to invite engagement. "Some angles allow you to spot that she's hiding a makeup kit in the kitchen, under a tile. Others, like the hacked phone screen, allow you to follow her gaze," he says. "There's an element of using the cinematography to create levels of intimacy, but also to push curiosity, which in itself is conflicting to the audience."

That ambiguity in how the player relates to their own actions sits at the core of Lili’s game dramaturgy. While you can choose where to look, you are still complicit in surveillance. Vassiliki Khonsari, iNK Stories co-founder and co-director of Lili, refers back to Shakespeare's original play to relate it to surveillance authoritarianism and the contemporary zeitgeist. "In it, Macbeth says, "I have eyes in every castle," which prompts us to look at technological surveillance as a tool for oppression, and to ask: How are we, the voyeur, watching her? How are we also complicit in this surveillance?"

Lili has the player making hard choices

"Lili" shown at the RSC's Festival of Ideas. Credit: RSC

Sarah Ellis, Royal Shakespeare Company’s director of digital development and executive producer of Lili, has been working with iNK Stories on this project for seven years. Ellis, who initiated the 2016 RSC motion capture production of The Tempest, told Mashable, “What great theatre does is get you to imagine the different choices that characters make, as well as their fallibility. Similarly, Macbeth is a play that makes you think about how you would behave, the challenges you face, and the choices you make."

Lili translates this double entendre through screens and prompts, providing a meeting ground between theatre and gaming — a union also explored in the groundbreaking film Grand Theft Hamlet. "The unintended consequences of what you do become very similar to the unintended consequences of a character in a play. However, in Lili you are faced with the ways the world [of the game] can respond to that. I think that’s what Lili does brilliantly: situating you in the complexity and the fallibility of choices that you might make in the moment, but with those unintended consequences that come later," Ellis adds.


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In relation to the game’s dramaturgy of suspicion, iNK Stories co-founder Navid Khonsari says that the most important thing is every player’s unique process of discovery. In the case of Lili, the player (i.e. the hacker) can both witness and impose limitations on internet access. At one point, you are prompted by the Hecate witches to shut off Lili's access to a YouTube makeup tutorial, just like the Iranian government can do it at any time. You can then control Lili’s VPN connection and, with that, the flow of information.

"In the original text, the witches control the flow of events in a supernatural way, testing one’s free will," says Vassiliki Khonsari. "In our version of Macbeth, the witches control the actual flow of information as internet hackers, which is the ultimate power in the end."

Lili provides a new look at Lady Macbeth

Zar Amir as Lady Macbeth in "Lili." Credit: Ellie Smith

Working with Professor Emma Smith of the Royal Shakespeare Company helped ground Lili in the actual text and, according to Navid, to "cultivate centuries of research into something that is not only contemporary, but also viable for players." Players' agency in this case correlates with the agency of Lady Macbeth and Lili, the character played by Cannes Best Actress winner Amir. By giving Lili non-linear backstories, the creators can propose parallel narratives that you feel like they could actually have existed for Lady Macbeth, but in the game, you can actually explore them, alongside the effects of technological domination, misinformation, and deep-state surveillance.

Ellis remarks that, however maligned the character of Lady Macbeth was, she never gets a verse about her death in the play. "You just don't hear from her again," she says, "and then what the game does is it makes you participate in those choices with her."

Defined by her actions as villainous, Lady Macbeth is often framed as the catalyst for Macbeth’s downfall, but what emerged through iNK Stories' pre-production research were the limitations put on her gender. Navid Khonasari says the developers "came to see a real powerful character whose ambitions, if she was a man, would have made her one of the greatest kings that the country had ever had." What compelled them to explore this side of Macbeth was, according to Vassiliki, “this iconic, timeless archetype of a female and this opportunity to look at who she is after 400 years. How do we resuscitate this character that is so relevant today, who is still fiercely fighting against female oppression?" 

Placing this 400-year-old story as one of emancipation within the context of surveillance and oppression is a gateway into understanding the world today, adds Ellis. "In order to disrupt it effectively with the story of Lady Macbeth, it is really important we place culture in multiple meeting points now."

What's next for the future of Lili?

"Lili" shown at the RSC's Festival of Ideas. Credit: RSC

The creators behind Lili are hoping to keep the momentum going to raise funds for the full version of the game, which is currently in competition as part of Venice Immersive and is still in development. The final release will be accessible across gaming platforms, though the RSC hasn't specified which.

"Our goal with the larger project is to follow Lili outside of her home," adds Navid, "and we'll be using cell phones and GPS tracking to follow her and her phone." Expanding the world of Lili means expanding the world of Shakespeare, which aligns with the RSC’s mission and the work of Ellis, according to whom it "feels right" to play Shakespeare, in the sense of playing a video game.

"I'm sure if he was still around he would be curious and probably even working in this space,” Ellis says. “He was an innovator and he was someone that looked outward in the world to share those stories on the stage he had at the time. Now, video games like Lili can be the stage of our times."

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相关标签

Lili Royal Shakespeare Company RSC Macbeth Video Game Interactive Narrative Iran Surveillance Ethics Lady Macbeth AI Art Gaming Theatre Cannes Film Festival Venice Film Festival iNK Stories 莎士比亚 电子游戏 互动叙事 伊朗 监控 道德 莉莉 皇家莎士比亚公司
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