掘金 人工智能 08月20日
纸牌接龙:Trae 轻松实现经典纸牌挑战
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本文介绍了如何利用Trae IDE快速开发经典的纸牌接龙游戏。Trae IDE能够通过简单的文本指令,自动生成包括纸牌发放、规则排列、自动排序和游戏完成判定在内的完整游戏逻辑和简洁的UI设计。文章详细阐述了Trae IDE如何理解用户需求并生成代码,并展示了游戏操作的简便性以及Trae IDE支持功能轻松扩展的优势。对于独立开发者而言,Trae IDE是一个能够显著节省开发时间、提高效率的强大工具,让创意和优化成为工作的重心。

💡 Trae IDE简化游戏开发:通过输入“生成接龙游戏,玩家按规则排列纸牌,最终完成接龙”等简单指令,Trae IDE能够自动解析需求,生成完整的纸牌接龙游戏代码,涵盖了纸牌发放、排序、移动、判断等复杂逻辑和UI设计,极大地节省了开发者的手动编码时间。

✨ 游戏核心功能自动化:Trae IDE生成的纸牌接龙游戏具备自动发牌、玩家按点数和花色规则排列纸牌、完成部分排列后纸牌自动排序和移动、以及成功完成接龙后的胜利判定等核心功能,确保了游戏流程的流畅性和用户体验的直观性。

🧩 游戏操作直观便捷:Trae IDE生成的游戏界面设计简洁,操作直观。玩家只需通过点击和拖动纸牌到正确位置即可完成游戏,游戏会实时更新界面并自动处理纸牌的排序和移动,无需玩家手动整理,大大提升了操作的便捷性。

🛠️ 支持功能轻松扩展:Trae IDE不仅能生成基础的纸牌接龙游戏,还支持通过简单描述来添加更多功能,例如多种接龙模式、计时器、得分系统、音效和动画等。这使得开发者可以轻松地在现有游戏基础上进行功能扩展和优化,满足更多样的需求。

🚀 Trae IDE提升开发效率:对于独立开发者和小团队而言,Trae IDE是一个高效的工具,它将繁琐的游戏逻辑和操作自动化,让开发者能够更专注于游戏的设计创意和功能细节的打磨,从而加速产品开发进程并提高整体开发效率。

纸牌接龙是一个经典的单人纸牌游戏,玩家需要按照一定的规则将纸牌排成一堆,并完成接龙。通常,游戏规则要求玩家根据纸牌的点数和花色进行排列,从而逐步完成接龙。尽管规则简单,纸牌的自动排序和发放以及操作逻辑的实现却需要一定的复杂性,尤其是在处理牌堆和规则检查时。

过去,制作一个纸牌接龙游戏需要编写发牌、排序和判断的代码,确保游戏的逻辑和UI能够流畅地运行。但现在,通过 Trae IDE,只需要输入简单的指令,Trae 就能够自动帮我完成所有复杂的游戏逻辑和UI设计。接下来,我将分享如何通过 Trae 快速生成一个纸牌接龙游戏,让玩家轻松体验这款经典纸牌游戏。

💡 我的需求其实很简单

我的需求非常明确:制作一个纸牌接龙游戏,功能要求如下:

虽然规则看起来简单,但涉及到纸牌的发放、排序、移动和判断等操作,手动实现这些功能依然需要不少的时间。

✨ Trae 如何理解需求并生成代码?

我只需要在 Trae 中输入一句话:

“生成接龙游戏,玩家按规则排列纸牌,最终完成接龙。”

Trae 会自动解析我的需求,并生成完整的纸牌接龙游戏代码,包括:

通过简单的指令,Trae 就能为我自动生成一个完整的纸牌接龙游戏,并处理所有复杂的操作和逻辑。

🧩 游戏操作简便,玩法清晰

Trae 生成的纸牌接龙游戏操作非常直观,玩家只需点击纸牌并拖动到正确的位置,游戏会根据规则自动排列纸牌。每次移动纸牌,游戏界面都会即时更新,确保玩家能够清晰看到纸牌的排序进展。

如果玩家完成了某部分接龙,纸牌会自动整理并移动到新的位置,玩家不需要手动去整理纸牌,操作十分流畅。

🛠 游戏拓展,功能轻松加

虽然 Trae 生成的纸牌接龙游戏已经非常完备,但它也支持轻松添加更多功能。例如:

这些新功能都可以通过简单描述,Trae 会自动生成并将它们集成到现有的游戏中。

这就是纸牌接龙游戏开发的新体验

通过这次纸牌接龙游戏的开发,我深刻感受到了 Trae 带来的便利。从纸牌的发放,到玩家的操作,再到排序和判定,Trae 都能够自动帮我完成。这不仅节省了大量开发时间,也提高了开发效率,让我可以更专注于游戏设计和功能扩展。

对于独立开发者或小团队来说,Trae 是一个非常高效的工具,它帮助你将繁琐的逻辑和操作自动化,让你专注于创意和优化。

结语

如果你也想制作一个经典的纸牌接龙游戏,试试 Trae IDE,输入类似的需求:

“生成接龙游戏,玩家按规则排列纸牌,最终完成接龙。”

几秒钟内,Trae 就会生成完整的纸牌接龙游戏代码,带有纸牌发放、排序、玩家操作和胜利判定等功能。你可以直接将它嵌入到你的项目中,甚至根据需求继续扩展和优化。

快来体验一下 Trae,让你的纸牌接龙游戏开发变得更加轻松、有趣!

<!DOCTYPE html><html lang="zh-CN"><head>    <meta charset="UTF-8">    <meta name="viewport" content="width=device-width, initial-scale=1.0">    <title>纸牌接龙游戏</title>    <style>        * {            margin: 0;            padding: 0;            box-sizing: border-box;        }        body {            font-family: Arial, sans-serif;            background-color: #076324;            color: white;            padding: 20px;        }        .game-container {            max-width: 1000px;            margin: 0 auto;        }        .header {            display: flex;            justify-content: space-between;            margin-bottom: 20px;            align-items: center;        }        .title {            font-size: 24px;            font-weight: bold;        }        .controls button {            padding: 8px 16px;            background-color: #4CAF50;            color: white;            border: none;            border-radius: 4px;            cursor: pointer;            margin-left: 10px;        }        .controls button:hover {            background-color: #45a049;        }        .game-area {            display: grid;            grid-template-rows: auto auto;            gap: 20px;        }        .top-row {            display: grid;            grid-template-columns: repeat(8, 1fr);            gap: 10px;        }        .bottom-row {            display: grid;            grid-template-columns: repeat(7, 1fr);            gap: 10px;        }        .card-slot {            background-color: rgba(0, 0, 0, 0.2);            border: 2px dashed rgba(255, 255, 255, 0.3);            border-radius: 8px;            height: 120px;            position: relative;        }        .foundation {            background-color: rgba(0, 100, 0, 0.5);        }        .tableau {            min-height: 300px;        }        .card {            width: 80px;            height: 120px;            background-color: white;            border-radius: 8px;            position: absolute;            cursor: pointer;            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);            transition: all 0.2s ease;            user-select: none;        }        .card:hover {            transform: translateY(-5px);            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);        }        .card.red {            color: red;        }        .card.black {            color: black;        }        .card-content {            display: flex;            flex-direction: column;            height: 100%;            padding: 5px;        }        .card-value {            font-size: 16px;            font-weight: bold;        }        .card-suit {            font-size: 16px;        }        .card-center {            display: flex;            justify-content: center;            align-items: center;            flex-grow: 1;            font-size: 30px;        }        .card-back {            background-color: #2980b9;            background-image: repeating-linear-gradient(45deg, rgba(255, 255, 255, 0.1), rgba(255, 255, 255, 0.1) 10px, transparent 10px, transparent 20px);        }        .card.dragging {            opacity: 0.8;            z-index: 1000;        }        .message {            position: fixed;            top: 50%;            left: 50%;            transform: translate(-50%, -50%);            background-color: rgba(0, 0, 0, 0.8);            color: white;            padding: 20px;            border-radius: 10px;            text-align: center;            display: none;            z-index: 2000;        }        .message h2 {            margin-bottom: 15px;        }        .message button {            padding: 8px 16px;            background-color: #4CAF50;            color: white;            border: none;            border-radius: 4px;            cursor: pointer;            margin-top: 10px;        }        .timer {            font-size: 18px;            margin-right: 20px;        }        .moves {            font-size: 18px;        }    </style></head><body>    <div class="game-container">        <div class="header">            <div class="title">纸牌接龙</div>            <div class="stats">                <span class="timer">时间: 00:00</span>                <span class="moves">移动次数: 0</span>            </div>            <div class="controls">                <button id="new-game">新游戏</button>                <button id="undo">撤销</button>                <button id="hint">提示</button>            </div>        </div>        <div class="game-area">            <div class="top-row">                <div class="card-slot stock" id="stock"></div>                <div class="card-slot waste" id="waste"></div>                <div class="card-slot placeholder"></div>                <div class="card-slot foundation" id="foundation-0"></div>                <div class="card-slot foundation" id="foundation-1"></div>                <div class="card-slot foundation" id="foundation-2"></div>                <div class="card-slot foundation" id="foundation-3"></div>            </div>            <div class="bottom-row">                <div class="card-slot tableau" id="tableau-0"></div>                <div class="card-slot tableau" id="tableau-1"></div>                <div class="card-slot tableau" id="tableau-2"></div>                <div class="card-slot tableau" id="tableau-3"></div>                <div class="card-slot tableau" id="tableau-4"></div>                <div class="card-slot tableau" id="tableau-5"></div>                <div class="card-slot tableau" id="tableau-6"></div>            </div>        </div>    </div>    <div class="message" id="win-message">        <h2>恭喜你赢了!</h2>        <p>你用了 <span id="final-time"></span><span id="final-moves"></span> 次移动完成了游戏</p>        <button id="play-again">再玩一次</button>    </div>    <script>        document.addEventListener('DOMContentLoaded', () => {            // 游戏状态变量            let deck = [];            let stock = [];            let waste = [];            let foundations = [[], [], [], []];            let tableaus = [[], [], [], [], [], [], []];            let selectedCard = null;            let selectedStack = [];            let selectedSource = null;            let moves = 0;            let seconds = 0;            let timerInterval = null;            let moveHistory = [];            let isDragging = false;            let draggedCard = null;            let draggedCards = [];            let startX, startY;            let offsetX, offsetY;            // DOM 元素            const stockElement = document.getElementById('stock');            const wasteElement = document.getElementById('waste');            const foundationElements = [                document.getElementById('foundation-0'),                document.getElementById('foundation-1'),                document.getElementById('foundation-2'),                document.getElementById('foundation-3')            ];            const tableauElements = [                document.getElementById('tableau-0'),                document.getElementById('tableau-1'),                document.getElementById('tableau-2'),                document.getElementById('tableau-3'),                document.getElementById('tableau-4'),                document.getElementById('tableau-5'),                document.getElementById('tableau-6')            ];            const timerElement = document.querySelector('.timer');            const movesElement = document.querySelector('.moves');            const newGameButton = document.getElementById('new-game');            const undoButton = document.getElementById('undo');            const hintButton = document.getElementById('hint');            const winMessage = document.getElementById('win-message');            const finalTimeElement = document.getElementById('final-time');            const finalMovesElement = document.getElementById('final-moves');            const playAgainButton = document.getElementById('play-again');            // 初始化游戏            initGame();            // 事件监听器            newGameButton.addEventListener('click', initGame);            undoButton.addEventListener('click', undoMove);            hintButton.addEventListener('click', showHint);            playAgainButton.addEventListener('click', () => {                winMessage.style.display = 'none';                initGame();            });            stockElement.addEventListener('click', dealFromStock);            // 初始化游戏函数            function initGame() {                // 重置游戏状态                deck = createDeck();                stock = [...deck];                waste = [];                foundations = [[], [], [], []];                tableaus = [[], [], [], [], [], [], []];                selectedCard = null;                selectedStack = [];                selectedSource = null;                moves = 0;                seconds = 0;                moveHistory = [];                updateMovesDisplay();                // 清除计时器并重置                if (timerInterval) {                    clearInterval(timerInterval);                }                timerInterval = setInterval(updateTimer, 1000);                updateTimerDisplay();                // 洗牌                shuffleDeck(stock);                // 发牌到tableau                dealInitialCards();                // 渲染游戏                renderGame();                // 添加事件监听器                addEventListeners();            }            // 创建一副牌            function createDeck() {                const suits = ['♥', '♦', '♠', '♣'];                const values = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];                const deck = [];                for (let suit of suits) {                    const color = (suit === '♥' || suit === '♦') ? 'red' : 'black';                    for (let i = 0; i < values.length; i++) {                        deck.push({                            suit,                            value: values[i],                            color,                            rank: i + 1,                            faceUp: false,                            id: `${values[i]}-${suit}`                        });                    }                }                return deck;            }            // 洗牌函数            function shuffleDeck(deck) {                for (let i = deck.length - 1; i > 0; i--) {                    const j = Math.floor(Math.random() * (i + 1));                    [deck[i], deck[j]] = [deck[j], deck[i]];                }            }            // 发初始牌            function dealInitialCards() {                for (let i = 0; i < 7; i++) {                    for (let j = i; j < 7; j++) {                        const card = stock.pop();                        if (i === j) {                            card.faceUp = true;                        }                        tableaus[j].push(card);                    }                }            }            // 从stock发牌            function dealFromStock() {                if (stock.length === 0) {                    // 如果stock为空,将waste中的牌放回stock                    if (waste.length > 0) {                        stock = waste.reverse();                        waste = [];                        stock.forEach(card => card.faceUp = false);                        renderGame();                    }                    return;                }                // 记录移动历史                recordMove({                    type: 'dealFromStock',                    stockLength: stock.length,                    wasteLength: waste.length                });                // 从stock顶部取一张牌放到waste                const card = stock.pop();                card.faceUp = true;                waste.push(card);                moves++;                updateMovesDisplay();                renderGame();            }            // 渲染游戏            function renderGame() {                // 清空所有区域                stockElement.innerHTML = '';                wasteElement.innerHTML = '';                foundationElements.forEach(el => el.innerHTML = '');                tableauElements.forEach(el => el.innerHTML = '');                // 渲染stock                if (stock.length > 0) {                    const cardElement = createCardElement({ faceUp: false });                    stockElement.appendChild(cardElement);                }                // 渲染waste                if (waste.length > 0) {                    const topCard = waste[waste.length - 1];                    const cardElement = createCardElement(topCard);                    cardElement.dataset.source = 'waste';                    cardElement.dataset.index = waste.length - 1;                    wasteElement.appendChild(cardElement);                }                // 渲染foundations                foundations.forEach((foundation, i) => {                    if (foundation.length > 0) {                        const topCard = foundation[foundation.length - 1];                        const cardElement = createCardElement(topCard);                        cardElement.dataset.source = `foundation-${i}`;                        cardElement.dataset.index = foundation.length - 1;                        foundationElements[i].appendChild(cardElement);                    }                });                // 渲染tableaus                tableaus.forEach((tableau, i) => {                    tableau.forEach((card, j) => {                        const cardElement = createCardElement(card);                        cardElement.style.top = `${j * 25}px`;                        cardElement.dataset.source = `tableau-${i}`;                        cardElement.dataset.index = j;                        tableauElements[i].appendChild(cardElement);                    });                });                // 检查是否获胜                checkWinCondition();            }            // 创建卡牌元素            function createCardElement(card) {                const cardElement = document.createElement('div');                cardElement.className = 'card';                                if (!card.faceUp) {                    cardElement.classList.add('card-back');                    return cardElement;                }                cardElement.classList.add(card.color);                cardElement.dataset.id = card.id;                const cardContent = document.createElement('div');                cardContent.className = 'card-content';                const topValue = document.createElement('div');                topValue.className = 'card-value';                topValue.textContent = card.value;                const topSuit = document.createElement('div');                topSuit.className = 'card-suit';                topSuit.textContent = card.suit;                const center = document.createElement('div');                center.className = 'card-center';                center.textContent = card.suit;                const bottomValue = document.createElement('div');                bottomValue.className = 'card-value';                bottomValue.style.transform = 'rotate(180deg)';                bottomValue.textContent = card.value;                const bottomSuit = document.createElement('div');                bottomSuit.className = 'card-suit';                bottomSuit.style.transform = 'rotate(180deg)';                bottomSuit.textContent = card.suit;                cardContent.appendChild(topValue);                cardContent.appendChild(topSuit);                cardContent.appendChild(center);                cardContent.appendChild(bottomSuit);                cardContent.appendChild(bottomValue);                cardElement.appendChild(cardContent);                return cardElement;            }            // 添加事件监听器            function addEventListeners() {                // 为waste中的牌添加点击事件                document.querySelectorAll('#waste .card').forEach(card => {                    card.addEventListener('click', handleCardClick);                    card.addEventListener('mousedown', handleCardMouseDown);                });                // 为foundation中的牌添加点击事件                document.querySelectorAll('.foundation .card').forEach(card => {                    card.addEventListener('click', handleCardClick);                    card.addEventListener('mousedown', handleCardMouseDown);                });                // 为tableau中的牌添加点击事件                document.querySelectorAll('.tableau .card').forEach(card => {                    card.addEventListener('click', handleCardClick);                    card.addEventListener('mousedown', handleCardMouseDown);                });                // 为空的foundation添加点击事件                document.querySelectorAll('.foundation:empty').forEach((foundation, i) => {                    foundation.addEventListener('click', () => handleEmptyFoundationClick(i));                });                // 为空的tableau添加点击事件                document.querySelectorAll('.tableau:empty').forEach((tableau, i) => {                    tableau.addEventListener('click', () => handleEmptyTableauClick(i));                });                // 添加全局鼠标事件                document.addEventListener('mousemove', handleMouseMove);                document.addEventListener('mouseup', handleMouseUp);            }            // 处理卡牌点击            function handleCardClick(e) {                const cardElement = e.currentTarget;                const source = cardElement.dataset.source;                const index = parseInt(cardElement.dataset.index);                // 如果已经选中了卡牌,尝试移动                if (selectedCard) {                    const targetCard = getCardFromElement(cardElement);                    const targetSource = source;                    const targetIndex = index;                    // 尝试移动卡牌                    if (tryMoveCard(selectedCard, selectedSource, targetCard, targetSource)) {                        // 移动成功,重置选中状态                        selectedCard = null;                        selectedStack = [];                        selectedSource = null;                        document.querySelectorAll('.card.selected').forEach(card => {                            card.classList.remove('selected');                        });                        renderGame();                    } else {                        // 移动失败,选中新卡牌                        selectCard(cardElement, source, index);                    }                } else {                    // 选中卡牌                    selectCard(cardElement, source, index);                }            }            // 选中卡牌            function selectCard(cardElement, source, index) {                // 清除之前的选中状态                document.querySelectorAll('.card.selected').forEach(card => {                    card.classList.remove('selected');                });                // 设置新的选中状态                selectedCard = getCardFromElement(cardElement);                selectedSource = source;                // 如果是tableau中的牌,可能需要选中一堆牌                if (source.startsWith('tableau-')) {                    const tableauIndex = parseInt(source.split('-')[1]);                    const tableau = tableaus[tableauIndex];                                        // 只能选择正面朝上的牌                    if (selectedCard.faceUp) {                        // 选中从index到末尾的所有牌                        selectedStack = tableau.slice(index);                                                // 高亮显示选中的牌                        const tableauElement = document.getElementById(`tableau-${tableauIndex}`);                        const cards = tableauElement.querySelectorAll('.card');                        for (let i = index; i < cards.length; i++) {                            cards[i].classList.add('selected');                        }                    }                } else {                    // 其他区域只能选中一张牌                    selectedStack = [selectedCard];                    cardElement.classList.add('selected');                }            }            // 从元素获取卡牌对象            function getCardFromElement(cardElement) {                const source = cardElement.dataset.source;                const index = parseInt(cardElement.dataset.index);                                if (source === 'waste') {                    return waste[index];                } else if (source.startsWith('foundation-')) {                    const foundationIndex = parseInt(source.split('-')[1]);                    return foundations[foundationIndex][index];                } else if (source.startsWith('tableau-')) {                    const tableauIndex = parseInt(source.split('-')[1]);                    return tableaus[tableauIndex][index];                }                                return null;            }            // 尝试移动卡牌            function tryMoveCard(sourceCard, sourceLocation, targetCard, targetLocation) {                // 如果源和目标相同,不移动                if (sourceLocation === targetLocation) {                    return false;                }                // 移动到foundation                if (targetLocation && targetLocation.startsWith('foundation-')) {                    const foundationIndex = parseInt(targetLocation.split('-')[1]);                                        // 只能移动单张牌到foundation                    if (selectedStack.length !== 1) {                        return false;                    }                                        // 检查移动规则                    if (canMoveToFoundation(sourceCard, foundations[foundationIndex])) {                        // 记录移动历史                        recordMove({                            type: 'moveToFoundation',                            sourceCard,                            sourceLocation,                            foundationIndex                        });                                                // 执行移动                        moveCardToFoundation(sourceCard, sourceLocation, foundationIndex);                        return true;                    }                }                // 移动到tableau                else if (targetLocation && targetLocation.startsWith('tableau-')) {                    const tableauIndex = parseInt(targetLocation.split('-')[1]);                                        // 检查移动规则                    if (canMoveToTableau(selectedStack[0], tableaus[tableauIndex])) {                        // 记录移动历史                        recordMove({                            type: 'moveToTableau',                            sourceStack: [...selectedStack],                            sourceLocation,                            tableauIndex                        });                                                // 执行移动                        moveCardToTableau(selectedStack, sourceLocation, tableauIndex);                        return true;                    }                }                                return false;            }            // 处理空foundation点击            function handleEmptyFoundationClick(foundationIndex) {                if (selectedCard && selectedStack.length === 1) {                    // 检查是否可以移动到空foundation                    if (canMoveToEmptyFoundation(selectedCard)) {                        // 记录移动历史                        recordMove({                            type: 'moveToFoundation',                            sourceCard: selectedCard,                            sourceLocation: selectedSource,                            foundationIndex                        });                                                // 执行移动                        moveCardToFoundation(selectedCard, selectedSource, foundationIndex);                                                // 重置选中状态                        selectedCard = null;                        selectedStack = [];                        selectedSource = null;                        document.querySelectorAll('.card.selected').forEach(card => {                            card.classList.remove('selected');                        });                                                renderGame();                    }                }            }            // 处理空tableau点击            function handleEmptyTableauClick(tableauIndex) {                if (selectedCard && selectedStack.length > 0) {                    // 检查是否可以移动到空tableau                    if (canMoveToEmptyTableau(selectedStack[0])) {                        // 记录移动历史                        recordMove({                            type: 'moveToTableau',                            sourceStack: [...selectedStack],                            sourceLocation: selectedSource,                            tableauIndex                        });                                                // 执行移动                        moveCardToTableau(selectedStack, selectedSource, tableauIndex);                                                // 重置选中状态                        selectedCard = null;                        selectedStack = [];                        selectedSource = null;                        document.querySelectorAll('.card.selected').forEach(card => {                            card.classList.remove('selected');                        });                                                renderGame();                    }                }            }            // 检查是否可以移动到foundation            function canMoveToFoundation(card, foundation) {                // 如果foundation为空,只能放A                if (foundation.length === 0) {                    return card.value === 'A';                }                                // 否则,检查花色和顺序                const topCard = foundation[foundation.length - 1];                return card.suit === topCard.suit && card.rank === topCard.rank + 1;            }            // 检查是否可以移动到空foundation            function canMoveToEmptyFoundation(card) {                return card.value === 'A';            }            // 检查是否可以移动到tableau            function canMoveToTableau(card, tableau) {                // 如果tableau为空,只能放K                if (tableau.length === 0) {                    return card.value === 'K';                }                                // 否则,检查颜色和顺序                const topCard = tableau[tableau.length - 1];                return topCard.faceUp && card.color !== topCard.color && card.rank === topCard.rank - 1;            }            // 检查是否可以移动到空tableau            function canMoveToEmptyTableau(card) {                return card.value === 'K';            }            // 移动卡牌到foundation            function moveCardToFoundation(card, sourceLocation, foundationIndex) {                // 从源位置移除卡牌                if (sourceLocation === 'waste') {                    waste.pop();                } else if (sourceLocation.startsWith('tableau-')) {                    const tableauIndex = parseInt(sourceLocation.split('-')[1]);                    tableaus[tableauIndex].pop();                                        // 如果tableau中还有牌,翻转顶部的牌                    if (tableaus[tableauIndex].length > 0 && !tableaus[tableauIndex][tableaus[tableauIndex].length - 1].faceUp) {                        tableaus[tableauIndex][tableaus[tableauIndex].length - 1].faceUp = true;                    }                } else if (sourceLocation.startsWith('foundation-')) {                    const sourceFoundationIndex = parseInt(sourceLocation.split('-')[1]);                    foundations[sourceFoundationIndex].pop();                }                                // 添加到foundation                foundations[foundationIndex].push(card);                                // 更新移动次数                moves++;                updateMovesDisplay();            }            // 移动卡牌到tableau            function moveCardToTableau(cardStack, sourceLocation, tableauIndex) {                // 从源位置移除卡牌                if (sourceLocation === 'waste') {                    waste.pop();                } else if (sourceLocation.startsWith('tableau-')) {                    const sourceTableauIndex = parseInt(sourceLocation.split('-')[1]);                    const startIndex = tableaus[sourceTableauIndex].length - cardStack.length;                    tableaus[sourceTableauIndex].splice(startIndex, cardStack.length);                                        // 如果tableau中还有牌,翻转顶部的牌                    if (tableaus[sourceTableauIndex].length > 0 && !tableaus[sourceTableauIndex][tableaus[sourceTableauIndex].length - 1].faceUp) {                        tableaus[sourceTableauIndex][tableaus[sourceTableauIndex].length - 1].faceUp = true;                    }                } else if (sourceLocation.startsWith('foundation-')) {                    const foundationIndex = parseInt(sourceLocation.split('-')[1]);                    foundations[foundationIndex].pop();                }                                // 添加到tableau                tableaus[tableauIndex].push(...cardStack);                                // 更新移动次数                moves++;                updateMovesDisplay();            }            // 记录移动历史            function recordMove(move) {                moveHistory.push({                    ...move,                    stock: [...stock],                    waste: [...waste],                    foundations: foundations.map(f => [...f]),                    tableaus: tableaus.map(t => t.map(card => ({...card}))),                    moves                });            }            // 撤销移动            function undoMove() {                if (moveHistory.length === 0) {                    return;                }                                const lastMove = moveHistory.pop();                stock = [...lastMove.stock];                waste = [...lastMove.waste];                foundations = lastMove.foundations.map(f => [...f]);                tableaus = lastMove.tableaus.map(t => t.map(card => ({...card})));                moves = lastMove.moves;                                updateMovesDisplay();                renderGame();            }            // 显示提示            function showHint() {                // 实现提示逻辑                alert('提示功能正在开发中...');            }            // 更新移动次数显示            function updateMovesDisplay() {                movesElement.textContent = `移动次数: ${moves}`;            }            // 更新计时器            function updateTimer() {                seconds++;                updateTimerDisplay();            }            // 更新计时器显示            function updateTimerDisplay() {                const minutes = Math.floor(seconds / 60);                const remainingSeconds = seconds % 60;                timerElement.textContent = `时间: ${minutes.toString().padStart(2, '0')}:${remainingSeconds.toString().padStart(2, '0')}`;            }            // 检查胜利条件            function checkWinCondition() {                // 检查所有foundation是否都有13张牌                const isWin = foundations.every(foundation => foundation.length === 13);                                if (isWin) {                    // 停止计时器                    clearInterval(timerInterval);                                        // 显示胜利消息                    finalTimeElement.textContent = timerElement.textContent.replace('时间: ', '');                    finalMovesElement.textContent = `${moves}`;                    winMessage.style.display = 'block';                }            }            // 拖拽相关函数            function handleCardMouseDown(e) {                if (e.button !== 0) return; // 只处理左键点击                                const cardElement = e.currentTarget;                const source = cardElement.dataset.source;                const index = parseInt(cardElement.dataset.index);                                // 只能拖拽正面朝上的牌                const card = getCardFromElement(cardElement);                if (!card.faceUp) return;                                isDragging = true;                                // 设置拖拽的卡牌                if (source.startsWith('tableau-')) {                    const tableauIndex = parseInt(source.split('-')[1]);                    const tableau = tableaus[tableauIndex];                    draggedCards = tableau.slice(index);                    draggedCard = card;                    selectedSource = source;                } else {                    draggedCards = [card];                    draggedCard = card;                    selectedSource = source;                }                                // 记录鼠标位置                startX = e.clientX;                startY = e.clientY;                                // 计算偏移量                const rect = cardElement.getBoundingClientRect();                offsetX = e.clientX - rect.left;                offsetY = e.clientY - rect.top;                                // 添加拖拽样式                cardElement.classList.add('dragging');                                e.preventDefault();            }            function handleMouseMove(e) {                if (!isDragging || !draggedCard) return;                                const cardElements = document.querySelectorAll('.dragging');                cardElements.forEach(card => {                    card.style.position = 'fixed';                    card.style.left = `${e.clientX - offsetX}px`;                    card.style.top = `${e.clientY - offsetY}px`;                    card.style.zIndex = '1000';                });            }            function handleMouseUp(e) {                if (!isDragging) return;                                isDragging = false;                                // 移除拖拽样式                document.querySelectorAll('.dragging').forEach(card => {                    card.classList.remove('dragging');                    card.style.position = '';                    card.style.left = '';                    card.style.top = '';                    card.style.zIndex = '';                });                                // 检查是否放在有效位置                const targetElement = document.elementFromPoint(e.clientX, e.clientY);                if (targetElement) {                    let dropTarget = targetElement;                                        // 查找最近的卡牌或槽位                    while (dropTarget && !dropTarget.classList.contains('card') && !dropTarget.classList.contains('card-slot')) {                        dropTarget = dropTarget.parentElement;                    }                                        if (dropTarget) {                        // 如果是卡牌                        if (dropTarget.classList.contains('card')) {                            const targetSource = dropTarget.dataset.source;                            const targetIndex = parseInt(dropTarget.dataset.index);                            const targetCard = getCardFromElement(dropTarget);                                                        // 尝试移动卡牌                            tryMoveCard(draggedCard, selectedSource, targetCard, targetSource);                        }                        // 如果是空槽位                        else if (dropTarget.classList.contains('card-slot')) {                            if (dropTarget.classList.contains('foundation')) {                                const foundationIndex = parseInt(dropTarget.id.split('-')[1]);                                if (draggedCards.length === 1 && canMoveToEmptyFoundation(draggedCards[0])) {                                    // 记录移动历史                                    recordMove({                                        type: 'moveToFoundation',                                        sourceCard: draggedCards[0],                                        sourceLocation: selectedSource,                                        foundationIndex                                    });                                                                        // 执行移动                                    moveCardToFoundation(draggedCards[0], selectedSource, foundationIndex);                                }                            }                            else if (dropTarget.classList.contains('tableau')) {                                const tableauIndex = parseInt(dropTarget.id.split('-')[1]);                                if (canMoveToEmptyTableau(draggedCards[0])) {                                    // 记录移动历史                                    recordMove({                                        type: 'moveToTableau',                                        sourceStack: [...draggedCards],                                        sourceLocation: selectedSource,                                        tableauIndex                                    });                                                                        // 执行移动                                    moveCardToTableau(draggedCards, selectedSource, tableauIndex);                                }                            }                        }                    }                }                                // 重置拖拽状态                draggedCard = null;                draggedCards = [];                selectedSource = null;                                // 重新渲染游戏                renderGame();            }        });    </script></body></html>

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