提起 贪吃蛇,谁没在诺基亚上玩过?现在这个“贪食蛇吃果实”版本,不仅有经典的玩法——吃东西变长、碰到墙壁或自己就 GG,还多了点新鲜感:各种水果等你吃,让整个游戏更有趣。
如果从头开发,要做的事可不少:蛇的移动逻辑、拐弯动画、吃东西变长、随机生成水果、碰撞检测、游戏结束判定……每一步都得小心处理。
但用 Trae IDE,只要一句话,一个完整的“升级版贪吃蛇”就能立刻跑起来。
💡 我想要的玩法
这次的设想很清楚:
- 蛇要自由移动:玩家用方向键控制上下左右转向;水果要多样化:不只是苹果,还能吃香蕉、西瓜、草莓;吃到就变长:每吃一个水果,蛇身就多一截,难度也随之增加;碰到就结束:撞墙、撞到自己,游戏直接 Game Over;画面简洁可爱:带点卡通感,看着舒服。
于是我只输入一句:
“生成一个贪食蛇游戏,蛇吃到水果后变长,避免碰到墙壁或自己。”
✨ Trae 的神速实现
几秒钟后,Trae 自动交付了一个能直接玩的 **“贪食蛇吃果实”**:
✅ 蛇的移动顺滑:转弯不卡顿,操作跟手感很舒服;✅ 多种水果随机生成:不同水果出现的位置、数量全是随机的;✅ 变长逻辑完美:每吃一次水果,蛇身立刻加一节;✅ 碰撞检测精准:不管是撞墙还是咬到自己,都会立刻结束游戏;✅ 界面可爱清新:蛇是小方块,水果有不同颜色和小图标。
🧩 试玩体验
第一次上手就有种“爷青回”的感觉:
🐍 开局蛇短短的,随便吃吃水果都能悠闲游走;🍉 吃到香蕉和西瓜后,蛇身越来越长,地图开始“拥挤”;💥 一不小心拐弯撞到自己,那种“明明只差一步就能吃到下一个水果”的懊恼感让我立刻点了“再来一局”。
Trae 生成的版本保留了经典贪吃蛇的魅力,还加了点小彩蛋(比如不同水果给的分数不同)。
🛠 想玩出花?一句话搞定
Trae 最大的乐趣就是 随时说,随时变,比如:
- “加个毒蘑菇,吃了会变短” → 游戏突然多了“要挑着吃”的策略感。“让水果会闪烁并消失” → 抢水果的紧迫感瞬间拉满。“加入关卡模式” → 第一关简单地图,后面地图越来越复杂。“加上双人模式” → 两条蛇一起抢水果,混战更刺激。
一句话就能扩展玩法,连核心逻辑都不用自己改。
🎮 过去 vs 现在
过去写贪吃蛇:
- 设计 蛇的移动网格逻辑;写 吃东西变长的机制;调 水果随机生成算法;再实现 碰撞检测和游戏结束判定。
又累又容易出错。
现在有了 Trae:👉 一句话,核心玩法全搞定;👉 想扩展,就再说几句,Trae 自动完成。
开发从“低头撸代码”变成了“抬头聊创意”。
✅ 结语
如果你也想做一个 带点新鲜感的贪吃蛇,打开 Trae,只要输入:
“生成一个贪食蛇游戏,蛇吃到水果后变长,避免碰到墙壁或自己。”
几秒后,一个经典却不失新意的贪吃蛇就能出现在你屏幕上:蛇游得流畅、吃水果变长、玩法丰富,还能继续升级更多花样。
这就是 Trae 的魔力 —— 经典玩法新生,开发体验也焕然一新。
<!DOCTYPE html><html lang="zh-CN"><head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>贪吃蛇游戏</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: 'Arial', sans-serif; background: linear-gradient(to bottom right, #1a1a2e, #16213e); color: #fff; display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; overflow: hidden; } .game-title { font-size: 36px; margin-bottom: 20px; text-shadow: 0 0 10px rgba(255, 255, 255, 0.3); color: #e94560; } .game-container { position: relative; width: 500px; height: 500px; background-color: rgba(0, 0, 0, 0.2); border-radius: 10px; box-shadow: 0 0 30px rgba(0, 0, 0, 0.5); overflow: hidden; margin-bottom: 20px; } #game-canvas { background-color: rgba(15, 52, 96, 0.5); border-radius: 10px; } .score-container { display: flex; justify-content: space-between; width: 500px; margin-bottom: 15px; } .score-display, .high-score-display { font-size: 24px; font-weight: bold; color: #fff; text-shadow: 0 0 5px rgba(233, 69, 96, 0.5); } .controls { display: flex; gap: 10px; margin-bottom: 20px; } .control-button { padding: 12px 25px; font-size: 16px; font-weight: bold; background-color: #e94560; color: #fff; border: none; border-radius: 30px; cursor: pointer; transition: all 0.3s ease; box-shadow: 0 5px 15px rgba(233, 69, 96, 0.3); } .control-button:hover { background-color: #d63d57; transform: translateY(-2px); box-shadow: 0 7px 20px rgba(233, 69, 96, 0.4); } .control-button:active { transform: translateY(1px); box-shadow: 0 3px 10px rgba(233, 69, 96, 0.3); } .game-over { position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(26, 26, 46, 0.9); display: flex; flex-direction: column; justify-content: center; align-items: center; z-index: 20; display: none; border-radius: 10px; } .game-over-title { font-size: 36px; font-weight: bold; color: #e94560; margin-bottom: 20px; text-shadow: 0 0 10px rgba(233, 69, 96, 0.5); } .final-score, .highest-score { font-size: 24px; color: #fff; margin-bottom: 10px; } .mobile-controls { display: none; margin-top: 20px; } .mobile-controls button { width: 60px; height: 60px; font-size: 24px; background-color: rgba(233, 69, 96, 0.8); color: white; border: none; border-radius: 50%; margin: 5px; cursor: pointer; box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2); } .mobile-controls .row { display: flex; justify-content: center; } @media (max-width: 768px) { .game-container { width: 350px; height: 350px; } .score-container { width: 350px; } .mobile-controls { display: block; } } .difficulty-selector { margin-bottom: 15px; } .difficulty-selector select { padding: 8px 15px; font-size: 16px; background-color: rgba(15, 52, 96, 0.8); color: white; border: 2px solid #e94560; border-radius: 20px; outline: none; } .snake-segment { position: absolute; border-radius: 50%; box-shadow: 0 0 5px rgba(255, 255, 255, 0.5); } .food { position: absolute; border-radius: 50%; box-shadow: 0 0 10px rgba(255, 255, 255, 0.7); } </style></head><body> <h1 class="game-title">贪吃蛇游戏</h1> <div class="score-container"> <div class="score-display" id="score-display">分数: 0</div> <div class="high-score-display" id="high-score-display">最高分: 0</div> </div> <div class="difficulty-selector"> <select id="difficulty-select"> <option value="easy">简单</option> <option value="medium" selected>中等</option> <option value="hard">困难</option> </select> </div> <div class="game-container"> <canvas id="game-canvas" width="500" height="500"></canvas> <div class="game-over" id="game-over"> <h2 class="game-over-title">游戏结束!</h2> <p class="final-score">你的分数: <span id="final-score">0</span></p> <p class="highest-score">最高分: <span id="highest-score">0</span></p> <button class="control-button" id="restart-button">重新开始</button> </div> </div> <div class="controls"> <button class="control-button" id="start-button">开始游戏</button> <button class="control-button" id="pause-button">暂停</button> </div> <div class="mobile-controls"> <div class="row"> <button id="up-button">↑</button> </div> <div class="row"> <button id="left-button">←</button> <button id="down-button">↓</button> <button id="right-button">→</button> </div> </div> <script> document.addEventListener('DOMContentLoaded', () => { // 游戏配置 const config = { gridSize: 25, // 网格大小 gameSpeed: 150, // 游戏速度(毫秒) canvasSize: 500, // 画布大小 initialSnakeLength: 3, // 初始蛇的长度 speedIncrement: 5, // 每次加速减少的毫秒数 minSpeed: 50 // 最小速度(最快) }; // 难度设置 const difficulties = { easy: { gameSpeed: 180, speedIncrement: 3 }, medium: { gameSpeed: 150, speedIncrement: 5 }, hard: { gameSpeed: 120, speedIncrement: 8 } }; // 获取DOM元素 const canvas = document.getElementById('game-canvas'); const ctx = canvas.getContext('2d'); const scoreDisplay = document.getElementById('score-display'); const highScoreDisplay = document.getElementById('high-score-display'); const finalScore = document.getElementById('final-score'); const highestScore = document.getElementById('highest-score'); const gameOverScreen = document.getElementById('game-over'); const startButton = document.getElementById('start-button'); const pauseButton = document.getElementById('pause-button'); const restartButton = document.getElementById('restart-button'); const difficultySelect = document.getElementById('difficulty-select'); const upButton = document.getElementById('up-button'); const downButton = document.getElementById('down-button'); const leftButton = document.getElementById('left-button'); const rightButton = document.getElementById('right-button'); // 计算单元格大小 const cellSize = config.canvasSize / config.gridSize; // 游戏状态 let snake = []; let food = {}; let direction = 'right'; let nextDirection = 'right'; let score = 0; let highScore = localStorage.getItem('snakeHighScore') || 0; let gameInterval = null; let isPaused = false; let isGameOver = false; let currentDifficulty = 'medium'; // 颜色设置 const colors = { snakeHead: '#4CAF50', snakeBody: '#8BC34A', snakeBorder: '#388E3C', food: '#e94560', background: 'rgba(15, 52, 96, 0.5)' }; // 初始化游戏 function initGame() { // 重置游戏状态 snake = []; score = 0; direction = 'right'; nextDirection = 'right'; isPaused = false; isGameOver = false; // 应用难度设置 applyDifficulty(); // 创建初始蛇 for (let i = config.initialSnakeLength - 1; i >= 0; i--) { snake.push({ x: i, y: 0 }); } // 生成食物 generateFood(); // 更新分数显示 updateScore(); updateHighScore(); // 隐藏游戏结束屏幕 gameOverScreen.style.display = 'none'; } // 应用难度设置 function applyDifficulty() { currentDifficulty = difficultySelect.value; config.gameSpeed = difficulties[currentDifficulty].gameSpeed; config.speedIncrement = difficulties[currentDifficulty].speedIncrement; } // 生成食物 function generateFood() { // 随机生成食物位置,确保不在蛇身上 let foodPosition; do { foodPosition = { x: Math.floor(Math.random() * config.gridSize), y: Math.floor(Math.random() * config.gridSize) }; } while (snake.some(segment => segment.x === foodPosition.x && segment.y === foodPosition.y)); food = foodPosition; } // 更新游戏状态 function updateGame() { if (isPaused || isGameOver) return; // 更新方向 direction = nextDirection; // 获取蛇头位置 const head = { ...snake[0] }; // 根据方向移动蛇头 switch (direction) { case 'up': head.y -= 1; break; case 'down': head.y += 1; break; case 'left': head.x -= 1; break; case 'right': head.x += 1; break; } // 检查碰撞 if (checkCollision(head)) { gameOver(); return; } // 将新头部添加到蛇身 snake.unshift(head); // 检查是否吃到食物 if (head.x === food.x && head.y === food.y) { // 增加分数 score += 10; updateScore(); // 生成新食物 generateFood(); // 如果分数是50的倍数,增加游戏速度 if (score % 50 === 0) { increaseSpeed(); } } else { // 如果没吃到食物,移除尾部 snake.pop(); } // 绘制游戏 drawGame(); } // 检查碰撞 function checkCollision(head) { // 检查是否撞墙 if (head.x < 0 || head.x >= config.gridSize || head.y < 0 || head.y >= config.gridSize) { return true; } // 检查是否撞到自己(从第二个身体部分开始检查) for (let i = 1; i < snake.length; i++) { if (head.x === snake[i].x && head.y === snake[i].y) { return true; } } return false; } // 游戏结束 function gameOver() { isGameOver = true; clearInterval(gameInterval); gameInterval = null; // 更新最高分 if (score > highScore) { highScore = score; localStorage.setItem('snakeHighScore', highScore); updateHighScore(); } finalScore.textContent = score; highestScore.textContent = highScore; gameOverScreen.style.display = 'flex'; } // 增加游戏速度 function increaseSpeed() { clearInterval(gameInterval); config.gameSpeed = Math.max(config.minSpeed, config.gameSpeed - config.speedIncrement); if (!isPaused && !isGameOver) { gameInterval = setInterval(updateGame, config.gameSpeed); } } // 更新分数显示 function updateScore() { scoreDisplay.textContent = `分数: ${score}`; } // 更新最高分显示 function updateHighScore() { highScoreDisplay.textContent = `最高分: ${highScore}`; highestScore.textContent = highScore; } // 绘制游戏 function drawGame() { // 清空画布 ctx.fillStyle = colors.background; ctx.fillRect(0, 0, canvas.width, canvas.height); // 绘制网格(可选) drawGrid(); // 绘制蛇 snake.forEach((segment, index) => { // 蛇头用不同颜色 if (index === 0) { ctx.fillStyle = colors.snakeHead; } else { ctx.fillStyle = colors.snakeBody; } // 绘制圆形蛇身 ctx.beginPath(); ctx.arc( segment.x * cellSize + cellSize / 2, segment.y * cellSize + cellSize / 2, cellSize / 2 - 1, 0, Math.PI * 2 ); ctx.fill(); // 添加边框 ctx.strokeStyle = colors.snakeBorder; ctx.lineWidth = 1; ctx.stroke(); }); // 绘制食物 ctx.fillStyle = colors.food; ctx.beginPath(); ctx.arc( food.x * cellSize + cellSize / 2, food.y * cellSize + cellSize / 2, cellSize / 2 - 2, 0, Math.PI * 2 ); ctx.fill(); // 添加食物发光效果 ctx.shadowBlur = 10; ctx.shadowColor = colors.food; ctx.stroke(); ctx.shadowBlur = 0; } // 绘制网格 function drawGrid() { ctx.strokeStyle = 'rgba(255, 255, 255, 0.05)'; ctx.lineWidth = 0.5; // 绘制垂直线 for (let i = 0; i <= config.gridSize; i++) { ctx.beginPath(); ctx.moveTo(i * cellSize, 0); ctx.lineTo(i * cellSize, canvas.height); ctx.stroke(); } // 绘制水平线 for (let i = 0; i <= config.gridSize; i++) { ctx.beginPath(); ctx.moveTo(0, i * cellSize); ctx.lineTo(canvas.width, i * cellSize); ctx.stroke(); } } // 开始游戏 function startGame() { if (!gameInterval && !isGameOver) { gameInterval = setInterval(updateGame, config.gameSpeed); isPaused = false; pauseButton.textContent = '暂停'; } } // 暂停游戏 function togglePause() { if (isGameOver) return; isPaused = !isPaused; if (isPaused) { clearInterval(gameInterval); gameInterval = null; pauseButton.textContent = '继续'; } else { gameInterval = setInterval(updateGame, config.gameSpeed); pauseButton.textContent = '暂停'; } } // 重新开始游戏 function restartGame() { clearInterval(gameInterval); gameInterval = null; initGame(); drawGame(); startGame(); } // 处理键盘输入 function handleKeydown(e) { switch (e.key) { case 'ArrowUp': case 'w': case 'W': if (direction !== 'down') nextDirection = 'up'; break; case 'ArrowDown': case 's': case 'S': if (direction !== 'up') nextDirection = 'down'; break; case 'ArrowLeft': case 'a': case 'A': if (direction !== 'right') nextDirection = 'left'; break; case 'ArrowRight': case 'd': case 'D': if (direction !== 'left') nextDirection = 'right'; break; case ' ': togglePause(); break; } } // 事件监听器 document.addEventListener('keydown', handleKeydown); startButton.addEventListener('click', () => { if (!gameInterval || isPaused || isGameOver) { if (isGameOver) { restartGame(); } else { startGame(); } } }); pauseButton.addEventListener('click', togglePause); restartButton.addEventListener('click', restartGame); difficultySelect.addEventListener('change', () => { if (!gameInterval || isPaused || isGameOver) { applyDifficulty(); } }); // 移动端控制 upButton.addEventListener('click', () => { if (direction !== 'down') nextDirection = 'up'; }); downButton.addEventListener('click', () => { if (direction !== 'up') nextDirection = 'down'; }); leftButton.addEventListener('click', () => { if (direction !== 'right') nextDirection = 'left'; }); rightButton.addEventListener('click', () => { if (direction !== 'left') nextDirection = 'right'; }); // 初始化并绘制游戏 initGame(); drawGame(); updateHighScore(); }); </script></body></html>
