掘金 人工智能 08月09日
海底捞鱼:一句话生成的“深海挑战”
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本文介绍了Trae IDE这款强大的开发工具,仅需一句话描述,即可快速生成功能完整的捕鱼游戏。文章详细阐述了Trae IDE如何理解用户需求,从渔网控制、鱼群生成、炸弹判定到难度递增和计分系统,都能自动实现。通过“过去vs现在”的对比,突显了Trae IDE在游戏开发效率上的巨大提升,用户无需编写复杂代码,即可将创意转化为可玩的游戏,并能通过简单的指令轻松扩展游戏玩法,例如增加稀有鱼、时间模式或特殊技能。

💡 Trae IDE的独特之处在于其“一句话生成游戏”的能力,能够将用户的游戏创意快速转化为可玩的产品。只需用自然语言描述玩法,如“生成一个海底捞鱼游戏,玩家控制渔网捕捞海里的鱼,避免捕捞到炸弹”,Trae IDE便能自动生成包含渔网控制、鱼群生成、炸弹判定、计分系统及渐进式难度等完整功能的捕鱼游戏。

🎮 Trae IDE极大地简化了游戏开发流程,与传统需要手动设计运动轨迹、编写逻辑、调试系统的繁琐过程形成鲜明对比。通过Trae IDE,开发者只需专注于描述创意,便能即时获得一个功能齐全的游戏原型,显著提升了开发效率,并且能够通过简单的指令轻松添加新玩法或功能,如增加稀有鱼、时间模式、技能系统或宝箱掉落等。

✨ 试玩体验表明,Trae IDE生成的捕鱼游戏不仅能玩,而且具备“街机游戏”的刺激感和趣味性。游戏开局轻松,难度随时间递增,鱼群乱窜、炸弹频现的紧张刺激感让玩家欲罢不能,能够不断重复游玩。这种快速将想法变为现实的体验,充分展现了Trae IDE在激发创意和实现游戏化方面的强大魅力。

🚀 Trae IDE的出现标志着游戏开发进入了一个全新的阶段,使得任何有创意的人都能轻松地将自己的想法变成现实。无论是简单的捕鱼游戏,还是更复杂的游戏概念,Trae IDE都能提供一个高效、便捷的解决方案,让游戏创作变得前所未有的简单和有趣。

说到 海底捞鱼,第一反应就是:拿着网,一边捕鱼一边小心别捞到炸弹。 以前要自己写这样的小游戏,得设计 渔网移动逻辑、鱼群生成、炸弹判定、得分系统,还得调 UI 和动画。

现在有了 Trae IDE,一句话,一个“能玩的、好玩的”捕鱼游戏就出现了。

💡 我想要的玩法

脑子里画的场景很简单:

于是我只输入了一句话:

“生成一个海底捞鱼游戏,玩家控制渔网捕捞海里的鱼,避免捕捞到炸弹。”

✨ Trae 是怎么“秒变游戏”的

没几秒钟,Trae 就交付了一个 完整的海底捞鱼

渔网控制顺滑:左右键/滑动屏幕都能操作,按键就能下网;✅ 鱼群随机出现:不同大小、颜色的鱼,不停从屏幕游过;✅ 炸弹混在其中:看起来无害,但一旦被捞到,直接爆炸;✅ 计分系统完善:捕到鱼得分,捞到炸弹扣命,界面上实时显示分数;✅ 渐进式难度:随着时间,鱼游得更快,炸弹更频繁,游戏越来越紧张。

🧩 试玩体验

第一次玩就上瘾:

🐟 开局很轻松,随便下网就能捞到鱼;💣 突然一个炸弹混进来,我眼疾手快地收网,差点炸了;🔥 难度上来后,鱼群乱窜、炸弹乱飞,手忙脚乱的那种紧张感超刺激。

Trae 自动生成的版本,不光是能玩,还很有“街机游戏”的感觉,让人忍不住一局接一局。

🛠 想增加花样?一句话就能实现

Trae 的乐趣在于 说一句就能加玩法,比如:

不用手写复杂逻辑,Trae 自动补好代码和动画。

🎮 过去 vs 现在

过去写捕鱼游戏

费时、麻烦,还容易出 bug。

现在用 Trae:👉 一句话 → 核心玩法秒完成;👉 想扩展 → 直接说,立刻补逻辑。

✅ 结语

如果你也想做一个 “捕鱼+炸弹+反应力” 的小游戏,打开 Trae,只要输入:

“生成一个海底捞鱼游戏,玩家控制渔网捕捞海里的鱼,避免捕捞到炸弹。”

几秒后,你就能玩到一个 轻松又刺激的海底世界:鱼游得欢快,炸弹随时威胁,分数越刷越想破纪录。

这就是 Trae 的魅力 —— 一句话,把你的创意变成一个真能玩的游戏。

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           background-size: cover;            cursor: pointer;            z-index: 5;            transform-origin: center bottom;        }                .fish {            position: absolute;            width: 50px;            height: 30px;            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 60"><path d="M20,30 Q40,10 70,30 Q40,50 20,30 Z" fill="orange" stroke="black" stroke-width="2"/><circle cx="25" cy="25" r="3" fill="black"/><path d="M70,30 L90,15 L90,45 Z" fill="orange" stroke="black" stroke-width="2"/></svg>');            background-size: cover;            z-index: 3;        }                .fish-gold {            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 60"><path d="M20,30 Q40,10 70,30 Q40,50 20,30 Z" fill="gold" stroke="black" stroke-width="2"/><circle cx="25" cy="25" r="3" fill="black"/><path d="M70,30 L90,15 L90,45 Z" fill="gold" stroke="black" stroke-width="2"/></svg>');        }                .fish-blue {            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 60"><path d="M20,30 Q40,10 70,30 Q40,50 20,30 Z" fill="lightblue" stroke="black" stroke-width="2"/><circle cx="25" cy="25" r="3" fill="black"/><path d="M70,30 L90,15 L90,45 Z" fill="lightblue" stroke="black" stroke-width="2"/></svg>');        }                .bomb {            position: absolute;            width: 40px;            height: 40px;            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"><circle cx="50" cy="60" r="35" fill="black" stroke="gray" stroke-width="2"/><rect x="45" y="10" width="10" height="20" fill="gray"/><path d="M45,10 Q50,0 55,10" fill="none" stroke="red" stroke-width="3"/></svg>');            background-size: cover;            z-index: 3;        }                .bubble {            position: absolute;            border-radius: 50%;            background-color: rgba(255, 255, 255, 0.3);            z-index: 2;        }                .seaweed {            position: absolute;            bottom: 0;            width: 30px;            height: 100px;            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 60 200"><path d="M30,200 Q10,150 30,100 Q50,50 30,0" fill="none" stroke="green" stroke-width="5"/></svg>');            background-size: cover;            z-index: 1;        }                .game-over {            position: absolute;            top: 0;            left: 0;            width: 100%;            height: 100%;            background-color: rgba(0, 0, 0, 0.7);            display: flex;            flex-direction: column;            justify-content: center;            align-items: center;            z-index: 20;            display: none;        }                .game-over-title {            font-size: 48px;            font-weight: bold;            color: white;            margin-bottom: 20px;            text-align: center;        }                .final-score {            font-size: 36px;            color: white;            margin-bottom: 30px;            text-align: center;        }                .restart-button {            padding: 15px 30px;            font-size: 20px;            font-weight: bold;            background-color: #4CAF50;            color: white;            border: none;            border-radius: 5px;            cursor: pointer;            transition: all 0.3s;        }                .restart-button:hover {            background-color: #45a049;            transform: scale(1.05);        }                .start-screen {            position: absolute;            top: 0;            left: 0;            width: 100%;            height: 100%;            background-color: rgba(0, 0, 0, 0.7);            display: flex;            flex-direction: column;            justify-content: center;            align-items: center;            z-index: 20;        }                .start-screen-title {            font-size: 48px;            font-weight: bold;            color: white;            margin-bottom: 20px;            text-align: center;        }                .start-screen-subtitle {            font-size: 24px;            color: white;            margin-bottom: 30px;            text-align: center;            max-width: 80%;            line-height: 1.4;        }                .start-button {            padding: 15px 30px;            font-size: 20px;            font-weight: bold;            background-color: #4CAF50;            color: white;            border: none;            border-radius: 5px;            cursor: pointer;            transition: all 0.3s;        }                .start-button:hover {            background-color: #45a049;            transform: scale(1.05);        }                .catch-animation {            animation: catch 0.5s ease-out;        }                @keyframes catch {            0% { transform: scale(1); opacity: 1; }            100% { transform: scale(0); opacity: 0; }        }                .explosion {            position: absolute;            width: 100px;            height: 100px;            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"><circle cx="50" cy="50" r="40" fill="orange"/><circle cx="50" cy="50" r="30" fill="yellow"/><path d="M50,10 L55,25 L70,15 L60,30 L80,35 L60,45 L75,60 L55,55 L60,80 L45,65 L30,85 L35,65 L10,70 L30,55 L15,40 L35,45 L25,25 L45,35 Z" fill="red"/></svg>');            background-size: cover;            z-index: 6;            animation: explode 0.5s ease-out forwards;        }                @keyframes explode {            0% { transform: scale(0); opacity: 1; }            50% { transform: scale(1.5); opacity: 1; }            100% { transform: scale(2); opacity: 0; }        }    </style></head><body>    <div class="game-container" id="game-container">        <div class="score-container">            分数: <span id="score">0</span>        </div>                <div class="time-container">            时间: <span id="time">60</span></div>                <div class="net" id="net"></div>                <div class="game-over" id="game-over">            <div class="game-over-title">游戏结束</div>            <div class="final-score">最终得分: <span id="final-score">0</span></div>            <button class="restart-button" id="restart-button">再玩一次</button>        </div>                <div class="start-screen" id="start-screen">            <div class="start-screen-title">海底捞鱼</div>            <div class="start-screen-subtitle">用鼠标控制渔网捕捞海里的鱼,获得分数。金色鱼可获得更多分数!小心炸弹,碰到炸弹会扣分!</div>            <button class="start-button" id="start-button">开始游戏</button>        </div>    </div>        <script>        // 游戏元素        const gameContainer = document.getElementById('game-container');        const net = document.getElementById('net');        const scoreElement = document.getElementById('score');        const timeElement = document.getElementById('time');        const gameOver = document.getElementById('game-over');        const finalScore = document.getElementById('final-score');        const restartButton = document.getElementById('restart-button');        const startScreen = document.getElementById('start-screen');        const startButton = document.getElementById('start-button');                // 游戏配置        const containerWidth = gameContainer.offsetWidth;        const containerHeight = gameContainer.offsetHeight;        const netWidth = 80;        const netHeight = 80;        const fishGenerationInterval = 1000; // 毫秒        const bombGenerationInterval = 3000; // 毫秒        const gameTime = 60; // 秒                // 游戏状态        let score = 0;        let timeLeft = gameTime;        let fishes = [];        let bombs = [];        let bubbles = [];        let gameRunning = false;        let gameLoop;        let fishInterval;        let bombInterval;        let timeInterval;                // 初始化游戏        function initGame() {            // 隐藏开始屏幕            startScreen.style.display = 'none';                        // 重置游戏状态            score = 0;            timeLeft = gameTime;            fishes = [];            bombs = [];            bubbles = [];                        // 清除所有元素            const existingElements = document.querySelectorAll('.fish, .bomb, .bubble, .seaweed, .explosion');            existingElements.forEach(element => element.remove());                        // 更新显示            scoreElement.textContent = score;            timeElement.textContent = timeLeft;                        // 创建海草背景            createSeaweed();                        // 创建气泡            createBubbles();                        // 开始游戏循环            gameRunning = true;            gameLoop = setInterval(updateGame, 16); // 约60帧每秒                        // 开始生成鱼            fishInterval = setInterval(generateFish, fishGenerationInterval);                        // 开始生成炸弹            bombInterval = setInterval(generateBomb, bombGenerationInterval);                        // 开始倒计时            timeInterval = setInterval(() => {                if (gameRunning) {                    timeLeft--;                    timeElement.textContent = timeLeft;                                        if (timeLeft <= 0) {                        endGame();                    }                }            }, 1000);                        // 设置渔网初始位置            net.style.left = `${containerWidth / 2 - netWidth / 2}px`;            net.style.top = `${containerHeight / 2 - netHeight / 2}px`;        }                // 创建海草背景        function createSeaweed() {            for (let i = 0; i < 8; i++) {                const seaweed = document.createElement('div');                seaweed.className = 'seaweed';                                const x = Math.random() * containerWidth;                const height = 100 + Math.random() * 100;                                seaweed.style.left = `${x}px`;                seaweed.style.height = `${height}px`;                                gameContainer.appendChild(seaweed);            }        }                // 创建气泡        function createBubbles() {            for (let i = 0; i < 20; i++) {                generateBubble();            }                        // 定期生成新气泡            setInterval(() => {                if (gameRunning && bubbles.length < 30) {                    generateBubble();                }            }, 1000);        }                // 生成单个气泡        function generateBubble() {            const bubble = document.createElement('div');            bubble.className = 'bubble';                        const size = 5 + Math.random() * 20;            const x = Math.random() * containerWidth;            const y = containerHeight;            const speed = 1 + Math.random() * 2;                        bubble.style.width = `${size}px`;            bubble.style.height = `${size}px`;            bubble.style.left = `${x}px`;            bubble.style.bottom = `0px`;                        gameContainer.appendChild(bubble);                        bubbles.push({                element: bubble,                x: x,                y: 0,                speed: speed            });        }                // 生成鱼        function generateFish() {            if (!gameRunning) return;                        const fish = document.createElement('div');            fish.className = 'fish';                        // 随机鱼的类型            const fishType = Math.random();            if (fishType < 0.2) {                fish.classList.add('fish-gold');            } else if (fishType < 0.5) {                fish.classList.add('fish-blue');            }                        const fishWidth = 50;            const fishHeight = 30;                        // 随机鱼的位置和方向            const fromRight = Math.random() > 0.5;            const x = fromRight ? containerWidth : -fishWidth;            const y = 50 + Math.random() * (containerHeight - 150);            const speed = 1 + Math.random() * 3;                        fish.style.left = `${x}px`;            fish.style.top = `${y}px`;                        // 设置鱼的方向            if (fromRight) {                fish.style.transform = 'scaleX(-1)';            }                        gameContainer.appendChild(fish);                        fishes.push({                element: fish,                x: x,                y: y,                width: fishWidth,                height: fishHeight,                speed: speed,                fromRight: fromRight,                type: fishType < 0.2 ? 'gold' : (fishType < 0.5 ? 'blue' : 'normal'),                caught: false            });        }                // 生成炸弹        function generateBomb() {            if (!gameRunning) return;                        const bomb = document.createElement('div');            bomb.className = 'bomb';                        const bombWidth = 40;            const bombHeight = 40;                        // 随机炸弹的位置            const x = Math.random() * (containerWidth - bombWidth);            const y = -bombHeight;            const speed = 1 + Math.random() * 2;                        bomb.style.left = `${x}px`;            bomb.style.top = `${y}px`;                        gameContainer.appendChild(bomb);                        bombs.push({                element: bomb,                x: x,                y: y,                width: bombWidth,                height: bombHeight,                speed: speed,                exploded: false            });        }                // 更新游戏状态        function updateGame() {            if (!gameRunning) return;                        // 更新鱼的位置            fishes.forEach((fish, index) => {                if (!fish.caught) {                    if (fish.fromRight) {                        fish.x -= fish.speed;                    } else {                        fish.x += fish.speed;                    }                                        fish.element.style.left = `${fish.x}px`;                                        // 检查是否超出屏幕                    if ((fish.fromRight && fish.x + fish.width < 0) ||                         (!fish.fromRight && fish.x > containerWidth)) {                        fish.element.remove();                        fishes.splice(index, 1);                    }                }            });                        // 更新炸弹的位置            bombs.forEach((bomb, index) => {                if (!bomb.exploded) {                    bomb.y += bomb.speed;                    bomb.element.style.top = `${bomb.y}px`;                                        // 检查是否超出屏幕                    if (bomb.y > containerHeight) {                        bomb.element.remove();                        bombs.splice(index, 1);                    }                }            });                        // 更新气泡的位置            bubbles.forEach((bubble, index) => {                bubble.y += bubble.speed;                bubble.element.style.bottom = `${bubble.y}px`;                                // 检查是否超出屏幕                if (bubble.y > containerHeight) {                    bubble.element.remove();                    bubbles.splice(index, 1);                }            });        }                // 检查碰撞        function checkCollision(net, object) {            const netRect = net.getBoundingClientRect();            const objectRect = object.element.getBoundingClientRect();                        return !(netRect.right < objectRect.left ||                    netRect.left > objectRect.right ||                    netRect.bottom < objectRect.top ||                    netRect.top > objectRect.bottom);        }                // 捕获鱼        function catchFish(fish) {            if (fish.caught) return;                        fish.caught = true;            fish.element.classList.add('catch-animation');                        // 根据鱼的类型增加分数            let points = 10;            if (fish.type === 'gold') {                points = 50;            } else if (fish.type === 'blue') {                points = 20;            }                        score += points;            scoreElement.textContent = score;                        // 移除鱼            setTimeout(() => {                fish.element.remove();                const index = fishes.indexOf(fish);                if (index > -1) {                    fishes.splice(index, 1);                }            }, 500);        }                // 炸弹爆炸        function explodeBomb(bomb) {            if (bomb.exploded) return;                        bomb.exploded = true;                        // 创建爆炸效果            const explosion = document.createElement('div');            explosion.className = 'explosion';            explosion.style.left = `${bomb.x - 30}px`;            explosion.style.top = `${bomb.y - 30}px`;            gameContainer.appendChild(explosion);                        // 扣分            score = Math.max(0, score - 30);            scoreElement.textContent = score;                        // 移除炸弹和爆炸效果            setTimeout(() => {                bomb.element.remove();                explosion.remove();                const index = bombs.indexOf(bomb);                if (index > -1) {                    bombs.splice(index, 1);                }            }, 500);        }                // 结束游戏        function endGame() {            gameRunning = false;            clearInterval(gameLoop);            clearInterval(fishInterval);            clearInterval(bombInterval);            clearInterval(timeInterval);                        // 显示游戏结束界面            gameOver.style.display = 'flex';            document.getElementById('final-score').textContent = score;        }                // 鼠标控制渔网        gameContainer.addEventListener('mousemove', (e) => {            if (!gameRunning) return;                        const rect = gameContainer.getBoundingClientRect();            const x = e.clientX - rect.left - netWidth / 2;            const y = e.clientY - rect.top - netHeight / 2;                        // 限制渔网在游戏区域内            const boundedX = Math.max(0, Math.min(containerWidth - netWidth, x));            const boundedY = Math.max(0, Math.min(containerHeight - netHeight, y));                        net.style.left = `${boundedX}px`;            net.style.top = `${boundedY}px`;                        // 检查是否捕获鱼            fishes.forEach(fish => {                if (!fish.caught && checkCollision(net, fish)) {                    catchFish(fish);                }            });                        // 检查是否碰到炸弹            bombs.forEach(bomb => {                if (!bomb.exploded && checkCollision(net, bomb)) {                    explodeBomb(bomb);                }            });        });                // 触摸控制(移动设备)        gameContainer.addEventListener('touchmove', (e) => {            if (!gameRunning) return;            e.preventDefault();                        const rect = gameContainer.getBoundingClientRect();            const touch = e.touches[0];            const x = touch.clientX - rect.left - netWidth / 2;            const y = touch.clientY - rect.top - netHeight / 2;                        // 限制渔网在游戏区域内            const boundedX = Math.max(0, Math.min(containerWidth - netWidth, x));            const boundedY = Math.max(0, Math.min(containerHeight - netHeight, y));                        net.style.left = `${boundedX}px`;            net.style.top = `${boundedY}px`;                        // 检查是否捕获鱼            fishes.forEach(fish => {                if (!fish.caught && checkCollision(net, fish)) {                    catchFish(fish);                }            });                        // 检查是否碰到炸弹            bombs.forEach(bomb => {                if (!bomb.exploded && checkCollision(net, bomb)) {                    explodeBomb(bomb);                }            });        }, { passive: false });                // 事件监听        restartButton.addEventListener('click', () => {            gameOver.style.display = 'none';            initGame();        });                startButton.addEventListener('click', () => {            initGame();        });    </script></body></html>

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