cs.AI updates on arXiv.org 08月05日
All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation
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本文提出一种基于情感弧的程序化游戏叙事生成框架,通过情感弧作为故事进阶和游戏动态的结构骨干,结合叙事学理论和实证分析,提高游戏叙事的连贯性和情感冲击力。

arXiv:2508.02132v1 Announce Type: new Abstract: The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase "all stories are one story." We present a framework for procedural game narrative generation that incorporates emotional arcs as a structural backbone for both story progression and gameplay dynamics. Leveraging established narratological theories and large-scale empirical analyses, we focus on two core emotional patterns -- Rise and Fall -- to guide the generation of branching story graphs. Each story node is automatically populated with characters, items, and gameplay-relevant attributes (e.g., health, attack), with difficulty adjusted according to the emotional trajectory. Implemented in a prototype action role-playing game (ARPG), our system demonstrates how emotional arcs can be operationalized using large language models (LLMs) and adaptive entity generation. Evaluation through player ratings, interviews, and sentiment analysis shows that emotional arc integration significantly enhances engagement, narrative coherence, and emotional impact. These results highlight the potential of emotionally structured procedural generation for advancing interactive storytelling for games.

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相关标签

情感弧 游戏叙事 程序化生成 叙事学 情感影响
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