MarkTechPost@AI 06月23日
EmbodiedGen: A Scalable 3D World Generator for Realistic Embodied AI Simulations
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EmbodiedGen是一个开源框架,旨在生成用于具身智能任务的逼真且可扩展的3D资产。该框架解决了当前3D环境构建的挑战,即手动设计成本高昂且缺乏真实感的问题。EmbodiedGen能够生成物理上精确、防水的3D对象,并提供元数据以兼容模拟。它具有图像到3D、文本到3D、布局生成和对象重新排列等六个模块,促进高效的场景创建。通过弥合传统3D图形与机器人就绪资产之间的差距,EmbodiedGen促进了具身智能研究的交互式环境的可扩展和经济高效的开发。

💡 现有3D生成技术的局限性:尽管3D生成技术有所进步,但许多模型仍侧重于视觉外观而非真实世界的物理特性,这使得它们不太适合需要精确缩放和防水几何形状的模拟。

🛠️ EmbodiedGen的核心优势:EmbodiedGen是一个开源框架,由多家机构合作开发,专门为具身智能任务生成逼真的3D资产。它能够生成物理上精确的、防水的3D对象,并提供用于模拟兼容性的元数据。

✨ 多模态生成能力:EmbodiedGen结合了多种生成模块,可以将图像或文本转化为详细的3D对象,创建具有可移动部件的关节物品,并生成多样化的纹理以提高视觉质量。它还支持通过布置这些资产来构建完整的场景,从而尊重真实的物理属性和比例。

⚙️ 模拟集成与物理精度:EmbodiedGen与OpenAI Gym、MuJoCo、Isaac Lab和SAPIEN等流行模拟环境集成,使研究人员能够以较低的成本有效地模拟导航、物体操作和避障等任务。

🚀 RoboSplatter的创新应用:RoboSplatter将先进的3D高斯喷溅(3DGS)渲染引入物理模拟,增强视觉保真度并减少计算开销。通过纹理生成和真实到模拟的转换等模块,用户可以编辑3D资产的外观或以高真实度重建真实世界的场景。

The Challenge of Scaling 3D Environments in Embodied AI

Creating realistic and accurately scaled 3D environments is essential for training and evaluating embodied AI. However, current methods still rely on manually designed 3D graphics, which are costly and lack realism, thereby limiting scalability and generalization. Unlike internet-scale data used in models like GPT and CLIP, embodied AI data is expensive, context-specific, and difficult to reuse. Reaching general-purpose intelligence in physical settings requires realistic simulations, reinforcement learning, and diverse 3D assets. While recent diffusion models and 3D generation techniques show promise, many still lack key features such as physical accuracy, watertight geometry, and correct scale, making them inadequate for robotic training environments. 

Limitations of Existing 3D Generation Techniques

3D object generation typically follows three main approaches: feedforward generation for fast results, optimization-based methods for high quality, and view reconstruction from multiple images. While recent techniques have improved realism by separating geometry and texture creation, many models still prioritize visual appearance over real-world physics. This makes them less suitable for simulations that require accurate scaling and watertight geometry. For 3D scenes, panoramic techniques have enabled full-view rendering, but they still lack interactivity. Although some tools attempt to enhance simulation environments with generated assets, the quality and diversity remain limited, falling short of complex embodied intelligence research needs. 

Introducing EmbodiedGen: Open-Source, Modular, and Simulation-Ready

EmbodiedGen is an open-source framework developed collaboratively by researchers from Horizon Robotics, the Chinese University of Hong Kong, Shanghai Qi Zhi Institute, and Tsinghua University. It is designed to generate realistic, scalable 3D assets tailored for embodied AI tasks. The platform outputs physically accurate, watertight 3D objects in URDF format, complete with metadata for simulation compatibility. Featuring six modular components, including image-to-3D, text-to-3D, layout generation, and object rearrangement, it enables controllable and efficient scene creation. By bridging the gap between traditional 3D graphics and robotics-ready assets, EmbodiedGen facilitates the scalable and cost-effective development of interactive environments for embodied intelligence research. 

Key Features: Multi-Modal Generation for Rich 3D Content

EmbodiedGen is a versatile toolkit designed to generate realistic and interactive 3D environments tailored for embodied AI tasks. It combines multiple generation modules: transforming images or text into detailed 3D objects, creating articulated items with movable parts, and generating diverse textures to improve visual quality. It also supports full scene construction by arranging these assets in a way that respects real-world physical properties and scale. The output is directly compatible with simulation platforms, making it easier and more affordable to build lifelike virtual worlds. This system helps researchers efficiently simulate real-world scenarios without relying on expensive manual modeling. 

Simulation Integration and Real-World Physical Accuracy

EmbodiedGen is a powerful and accessible platform that enables the generation of diverse, high-quality 3D assets tailored for research in embodied intelligence. It features several key modules that allow users to create assets from images or text, generate articulated and textured objects, and construct realistic scenes. These assets are watertight, photorealistic, and physically accurate, making them ideal for simulation-based training and evaluation in robotics. The platform supports integration with popular simulation environments, including OpenAI Gym, MuJoCo, Isaac Lab, and SAPIEN, enabling researchers to efficiently simulate tasks such as navigation, object manipulation, and obstacle avoidance at a low cost.

RoboSplatter: High-Fidelity 3DGS Rendering for Simulation

A notable feature is RoboSplatter, which brings advanced 3D Gaussian Splatting (3DGS) rendering into physical simulations. Unlike traditional graphics pipelines, RoboSplatter enhances visual fidelity while reducing computational overhead. Through modules like Texture Generation and Real-to-Sim conversion, users can edit the appearance of 3D assets or recreate real-world scenes with high realism. Overall, EmbodiedGen simplifies the creation of scalable, interactive 3D worlds, bridging the gap between real-world robotics and digital simulation. It is openly available as a user-friendly toolkit to support broader adoption and continued innovation in embodied AI research. 

Why This Research Matters?

This research addresses a core bottleneck in embodied AI: the lack of scalable, realistic, and physics-compatible 3D environments for training and evaluation. While internet-scale data has driven progress in vision and language models, embodied intelligence demands simulation-ready assets with accurate scale, geometry, and interactivity—qualities often missing in traditional 3D generation pipelines. EmbodiedGen fills this gap by offering an open-source, modular platform capable of producing high-quality, controllable 3D objects and scenes compatible with major robotics simulators. Its ability to convert text and images into physically plausible 3D environments at scale makes it a foundational tool for advancing embodied AI research, digital twins, and real-to-sim learning.


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EmbodiedGen 3D环境生成 具身智能 机器人模拟 开源
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